Xbox Mobile Store Is Ready to Launch on Android, Says Microsoft, Except Google Is Trying to Block It

Nov 28, 2024 at 07:00am EST
Xbox Mobile Microsoft

We started reporting over a year ago that Microsoft would build an Xbox mobile store to launch this year, following rumors from The Verge's Tom Warren. Shortly after, Microsoft Gaming CEO Phil Spencer confirmed the plan was real.

Microsoft introduced Xbox mobile game sales via Web in July, but the real plan was to sell games directly through their Android app. Xbox president Sarah Bond previously said the goal was to start in November, but that did not happen, and the executive has now revealed why in a series of messages sent on Blue Sky.

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At Xbox, we want to offer players more choice on how and where they play, including being able to play and buy games directly from the Xbox app. I recently shared our ambition to unlock these features first with the Google Play Store on Android devices in the U.S. while other app stores adapt to meet consumer demand. Due to a temporary administrative stay recently granted by the courts, we are currently unable to launch these features as planned. Our team has the functionality built and ready to go live as soon as the court makes a final decision. We are eager to launch and give more choice and flexibility to players.

Essentially, Google is trying to block the launch (following Judge James Donato's ruling that Android is an illegal monopoly) of this feature on the Xbox app with a temporary administrative stay ahead of their appeal. However, the Android company has shared a statement with The Verge to illustrate its own perspective:

Microsoft has always been able to offer their Android users the ability to play and purchase Xbox games directly from their app – they’ve simply chosen not to. The Court’s order, and rush to force its implementation, threaten Google Play’s ability to provide a safe and secure experience. Microsoft, like Epic, are ignoring these very real security concerns. We remain focused on supporting an ecosystem that works for everyone, not just two of the largest game companies.

Epic Games founder and CEO Tim Sweeney was quick to jump on this response, attacking Google in the process:

Google’s statement is deceitful. Shame on them. They well know that the 30% cut they demand is far more than all of the profit from game streaming. They know this because they blew hundreds of millions of dollars building the failed Stadia game business themselves.

Sweeney was, of course, leading the charge against both Google and Apple in an effort to open up their respective app stores for everyone. The Epic Games Store launched on mobile in August, bringing back Fortnite to iOS (only in Europe for now) after a lengthy and costly legal fight.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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