World of Tanks 1.0 Available Now, Delivering Major Graphics Upgrades

Mar 22, 2018 at 05:40am EDT

World of Tanks 1.0 is now available for PC, delivering the Core engine update to its 160 million registered players as well as a new soundtrack, 29 'completely reworked battlefields' and the new Glacier map.

With regards to the Core engine implemented with World of Tanks 1.0, Wargaming announced that it was developed entirely in-house over the course of four years. There's now full support for Physically Based Rendering (PBR), post-processing effects, advanced lighting and shading, particle effects, but the developer also reckons that a number of performance optimizations have been integrated into the engine.

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Milos Jerabek, Development Director for World of Tanks PC, said:

Update 1.0 improves the baseline technology for the game, introducing the in-house developed Wargaming Core graphics engine. Thanks to it, we’re now capable of elevating the entire game and can ensure World of Tanks is a fun and immersive experience for years to come.

In related World of Tanks news, Wargaming also recently released an app for iOS and Android devices which provides Augmented Reality experience.

Bring iconic World of Tanks vehicles into the real world around you. From gigantic life-size to desk-size, you can watch the T-44-100 battle it out with the Tiger I, with a surprise aerial cameo as well. You can also take your own photos and short videos to share with your friends.

We have worked in close collaboration with Google. The WoT AR app uses the new ARCore technology, which allows developers to build augmented reality apps for Android. ARCore is supported by over 100 million Android devices, including all Google Pixel devices, Samsung Galaxy Note8/S8+/S8/S7/S7 Edge, Asus Zenfone AR, LG V30/V30+ and OnePlus 5.

The app is also compatible with all the following iOS devices: iPhone SE, iPhone 6S, iPhone 6 Plus, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone, iPad Pro, iPad 5.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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