Warhammer 40K Space Marine 2 Has Sold 7 Million Units

Jun 12, 2025 at 01:00pm EDT
Warhammer 40K Space Marine 2

Today, publisher Focus Entertainment proudly announced that Warhammer 40K Space Marine 2 has surpassed the enviable milestone of seven million units sold to date.

Saber Interactive's third-person shooter game launched on September 9, 2024, and immediately became a hit. The following day, Focus Home revealed that two million copies had already been sold. Those became five million units near the end of November.

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A sequel was already inevitable at that point, though we weren't expecting an announcement anytime soon. Instead, Warhammer 40K Space Marine 3 was confirmed to be in development as early as this March, promising even larger battles.

That doesn't mean support for Warhammer 40K Space Marine 2 is ending anytime soon. In fact, at the recent 2025 Skulls event, we learned that Siege Mode is being added to the game in a couple of weeks.

Here's a detailed overview of Siege Mode provided by Saber Interactive:

The battle unfolds within a fortified Imperial stronghold on Kadaku, relentlessly attacked by endless waves of Tyranid and Thousand Sons enemies. The fortress has three rotating sectors: Defensive Positions, the Arsenal, and the Control Room. In each sector, you will face five waves of enemies before your squad advances to the next sector, ultimately cycling back to reinforce earlier positions.

Face increasingly challenging enemy waves, with direct assaults from Tyranids and cunning sabotage by Chaos forces. Brief (1 minute) intermissions between waves offer strategic opportunities, clearly indicated through UI notifications. Dynamic tasks such as capturing strategic points or retrieving Data-slates from fallen allies deepen tactical gameplay and supply critical resources essential for continued survival.

Earn Siege Mode resources through successful combat and Side Objective completion. You can spend these resources at the fortress Shop. You can:

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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