Vampire Survivors Adds Four-Player Online Co-Op on PC and Consoles This Autumn

Oct 7, 2025 at 10:02am EDT
Vampire Survivors v1.14 see you next week for our second card on a stars background with four cards shown.

Vampire Survivors developer Poncle is adding four-player co-op to the beloved indie hit to the console and PC versions this coming Autumn, and that seems to be just the first of five total updates coming to the game in the coming weeks.

The news was announced in a surprise trailer uploaded to the Poncle YouTube channel, which opens with five cards, each backed with question marks. The first card on the left flips over, with a '1' at the top of it, the Vampire Surivors logo in the middle, and just the word "Online" at the bottom. It then transitions to a Windows 97-era desktop where the mouse navigates to a "VS_Online.exe" program and a caption that reads, "Press here for online." A seemingly subtle nudge at the idea that all Poncle had to do this whole time was 'press the online button' to make this update happen.

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The description of the video adds a few more details, including that players will be able to "free roam the stages whilst your friend struggles to find their way through Astral Stair, or maybe see if you can all survive Room 1665...more players doesn't make it easier, or does it?"

"Autumn is our time to shine, so be sure to come back next week to see what the following card will reveal. We might finally answer a burning question that has been asked thousands of times."

It's technically unclear if these updates will be announced and then released a week later for the next five weeks, but that would be an exciting pace of new content for fans of the indie hit that beat out Elden Ring and God of War Ragnarok for Best Game at the BAFTA Game Awards 2023.

We'll see what next week's card has in store. Maybe Poncle will actually add a vampire to Vampire Survivors.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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