Today, Ukrainian developer Frogwares has revealed the new release window for The Sinking City 2. The game is now targeting a Summer 2026 debut on PC, PlayStation 5, and Xbox Series S and X.
The studio also shared a new gameplay trailer and talked about the sequel's direction. Whereas the previous installment was an adventure game focused on investigation with horror undertones, The Sinking City 2 is a full-fledged survival horror experience. Game Director Alexander Gresko describes investigation as now being "a beneficial layer" rather than the core loop, with combat, survival, and exploration taking priority. The main character navigates the ruins of Arkham both on foot and by boat.
The Sinking City 2 is set in a Lovecraftian vision of 1920s Arkham, a city devastated by a supernatural flood that has driven out nearly all its inhabitants. Players take the role of Calvin Rafferty, an occult adventurer who botched a dreaming ritual, leaving his girlfriend Faye trapped in a mysterious sleep. The entire game is driven by his desperate quest to save her, set against a backdrop of cults, rituals, and incomprehensible eldritch creatures.
There's combat with 1920s-era firearms and melee weapons against Eldritch creatures called the Slither, entities that possess and reanimate the dead. As you'd expect in a survival horror game, resource scarcity is a very real issue, and limited inventory management forces meaningful choices about what to carry. As mentioned earlier, the optional investigation layer features cases and puzzles that reward deeper exploration with upgrades, secrets, and lore. The plot is also said to be morally grey, consistent with Frogwares' signature storytelling style.
The Sinking City 2 was originally funded via Kickstarter with €554.002 in pledges, unlocking all of the stretch goals: expanded investigation, new Slither monster variations, a new Shoggoth monster, a secret area from The Sinking City, and more secrets and puzzles. It was supposed to launch in late 2025, but was delayed due to the ongoing war's impact on the studio.
Check out our previous interview with Sergiy Oganesyan, Publishing Director at Frogwares, for more about the game.
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