The Sinking City 2 Shows Off Gameplay and Launches Kickstarter Campaign

Mar 7, 2025 at 04:00am EST
The Sinking City 2

It's been exactly a year since Frogwares told its fans that The Sinking City 2 would get a Kickstarter funding campaign. Back then, the Ukrainian studio aimed to launch it shortly, but clearly, there were some hiccups.

The campaign is finally live, though, and its minimum goal of €100K has already been nearly doubled as of this writing. So far, Frogwares has not shared any info on the stretch goals, but they're sure to come with 29 days left in the campaign.

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Wael Amr, CEO of Frogwares, said in a statement:

After 3 years of this horrid war hanging over our daily lives, we've learned to adapt, though it has never been easy. In 2023 when we released Sherlock Holmes The Awakened with the help of Kickstarter and our loving fans, we built ourselves a safety net that saved us more than once. From power outages and the need for team members to relocate on short notice, to having to pause development for days, this safety net was crucial. Given that The Sinking City 2 is a far more complex and demanding game, we’ve decided to take the same route as before.

Frogwares Publishing Director Sergiy Oganesyan also spoke about the previously announced slight genre change, moving away from adventure to a full-fledged horror title:

When we announced The Sinking City 2 back in 2024, we stated this is going to be our chance to shift our studio into creating games that are more “horror first” focused and the results we’re all seeing internally are extremely promising. We’re not ditching our investigation roots entirely, but the chance to spread and challenge our norms has really helped the team grow. We’ve placed combat and exploration first while still keeping an air of investigation that adds depth but is entirely optional.

The Sinking City 2 is being made with Unreal Engine 5 and will launch on PC (Steam, Epic Games Store, GOG), PlayStation 5, and Xbox Series S|X.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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