Team Cherry Is Working on Hollow Knight Silksong DLC, And Thinking About New Non-Hollow Knight Projects

Nov 28, 2025 at 03:42pm EST
Hollow Knight: Silksong video game title screen features a character in a dynamic pose.

Team Cherry is almost three months removed from finally releasing Hollow Knight Silksong, one of the most anticipated games ever and one of 2025's best releases. It's sold millions of copies and earned five nominations at The Game Awards, including Game of the Year. After seven years of development and such a roaring success, you might think Team Cherry is taking a bit of a break to reap its rewards. Not so, it would seem, as the small studio is already working on DLC for Silksong, and has begun thinking about games outside of the world of Hollow Knight.

All this comes from a new interview with Bloomberg, which includes a solid chunk of spoilers for Hollow Knight Silksong, so if you've not finished Silksong yet, but want to hear how Team Cherry is reacting to how the game was received, be prepared for spoilers.

Related Story Team Cherry Has Pushed “the Last Significant Update” Ahead of the Hollow Knight Silksong Sea of Sorrows Expansion

On the topic of non-spoiler territory and on DLCs, when Bloomberg's Jason Schreier asked about Steel Assassin Sharpe, Ari Gibson said, "Just waiting in the wings. Waiting to arrive is probably the best way to say it. One of those enemies, a little suite of Sharpe and their companions, they got tucked away for a while because the game had so much in it. And all of these pieces need polish, and polish takes time. We're excited to reintroduce Sharpe. We just have to get to them."

Schreier immediately followed up by asking if the Village of Lions was part of its DLC plans that were tucked away and are now waiting in the wings, to which Gibson responded, "We will make sure to deliver on all of our obligations. One, because they're going to be very fun to do. But even alongside those tasks we had our own ideas for extra things that could be added to the world. We're trying to juggle when that could potentially be."

As far as when these extra bits of content and DLC updates are coming, the truth is that Team Cherry is not sure. "We didn’t plan seven years for Silksong," said Gibson. "Not that we expect to take an excessive amount of time, but we still are pursuing the same development philosophy, which sometimes can expand our timeframe."

Regarding what Team Cherry will do after Silksong, Gibson and William Pellen, the other half of Team Cherry's core, both admitted that they have ideas for what would be next. The question is how much longer they have in this life to get to them.

"We haven't thought that much about the time, but we've thought about the ideas that we have, the stuff we want to make and put in there," said Pellen. "And then we do have other games that we plan to make," Gibson continued.

"The only time concern really is - and we've talked about this before - death. It's not that far off if you spend seven years per project, and potentially add another two. So it'd be nice to do a few more games. Apparently our timeframe still allows us to fit a few more in. Short of an unexpected tragedy."

"We have said we'll go elsewhere," Gibson added. "Although we've also said those experiences will still be about exploring big worlds full of weird characters and giant bosses and whatnot. So there would be a through line there that people will be familiar with. That's not to say we won't return to these Hollow Knight worlds. We do have ideas around what forms those would take. But we also don't want to be exclusively people that make Hollow Knight."

That said, Gibson was quick to clarify that he and Pellen aren't sick of making Hollow Knight. Gibson said that if they were forced to make another Hollow Knight game right now, "it'd be a joy." The drive to go beyond the games that made Team Cherry a household name in the industry is rooted in their own creative endeavours to try something new.

"It'd be interesting for us to explore the same things we're interested in but maybe in a slightly different genre, slightly different theme, and how that affects the stories we come up with. We're interested to see what would happen ourselves."

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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