Tales Of Kenzera Developer Announces New Horror Game, Dead Take, Coming To PC In 2025

Jun 3, 2025 at 10:10am EDT
Dead Take

Surgent Studios, the team behind Tales of Kenzera: ZAU, has announced its next project, a horror game called Dead Take.

Instead of working with EA again with Dead Take being another EA Originals project, Dead Take will be published by Pocketpair Publishing, and is due to arrive on just PC for now, sometime in 2025. It's unclear if there are plans to bring the game to consoles sometime later on.

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The story of Dead Take sees you put into the shoes of an actor who begins to get "uneasy" per the game's Steam page when they can't get their friend on the phone. Dead Take seems to be all about the entertainment industry, going behind the "glittering facade to expose its darkest secrets," according to a press release.

All together, the teaser trailer and everything we've seen about Dead Take so far doesn't give us a lot to go on, but that's by design, according to chief executive officer and studio founder Abubakar Salim.

"We're being secretive for a reason," Salim said in a press release. "The subject matter of this game is delicate, and it hits close to home. When it comes out, and it won't be long until it does, I want players to think, 'I can't believe they actually did this'."

As a debut project for a new indie team, Tales of Kenzera: ZAU showed that Surgent Studios is a talented team that's capable of telling emotionally resonant stories in games. It's exciting to see them take on a horror project, and hopefully, Salim is right when he says it won't be too long before we get the chance to play it ourselves.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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