Analysts are Surprised the Steam Machine’s Price isn’t Higher, but this also means “North of $1K is the Floor” for Next-Gen Console Pricing

Jun 23, 2026 at 01:54pm EDT
A conceptual image of the PlayStation 6 with a sleek design and blue LED lighting, alongside the text 'Project Helix.'

After months of speculation, Valve finally revealed the price of the Steam Machine yesterday, with the base barrier to owning your own GabeCube listed at $1,049 USD. You could go up to $1,428 USD for the version with all of the bells and whistles, but getting your foot in the door will cost over a grand to start. In a new report from GamesIndustry.Biz, the reaction to that price from senior video game industry analysts is a general sense of surprise that it's not worse and disappointment that it's as high as it is. But what it means for next-generation consoles is perhaps far more terrifying for players.

Speaking to several high-profile analysts, including Mat Piscatella, senior director at Circana, head of games research at Ampere Analysis, Piers-Harding Rolls, director of market intelligence at Newzoo, Emmanuel 'Manu' Rosier, and chief executive officer of Aldora and author of SuperJoost Playlist, Joost Van Dreunen, their reactions to the price of the Steam Machine differ, but they all agree that it means the next generation of consoles will have a much higher floor than what we've seen before.

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"The $1,049 entry price tracks the current component market, rather than any positioning choice," said Rosier on the Steam Machine's price. "Valve set the 512GB model at $1,049, just above a clean $999. Combined with its public line that the original target is 'no longer viable,' that points to minimal-margin pricing, not a marketing number. From Valve's own statements and reporting around launch, the price came in well above the $700 to $800 band Valve had originally targeted."

Piscatella, for his part, added, "I was thinking it would be higher, given everything. This seems like quite a reasonable price, all things considered." Which is something worth noting if you're someone looking at making a Steam Machine not just your main gaming device, but also your main PC. It is, after all, just a mini-sized PC that can do all of the productivity work you'd expect a PC to be capable of.

If you'd use it purely as a gaming device, then the price is much more difficult to swallow. Regardless, Van Dreunen warns that console players should be ready to pay those premium prices whenever the next generation of consoles with PlayStation 6 and Project Helix roll around.

"At this rate, the next generation may not even release until 2028, and when it does, north of a grand is the floor. Even existing devices are getting marked up. The companies that manufacture the necessary components have fully shifted toward selling to hyperscalers, paying a premium to build out their data centres," Van Dreunen said.

"The memory makers - Samsung, SK Hynix, Micron - are now 'post-consumer,' which tells you gamers matter less and prices go up. Earlier this month, Xbox CEO Asha Sharma conceded that its upcoming console is going to need a new business model and hardware partners just to ship, and that storage and memory will cost five times more by holiday 2027 than they did in 2024."

While Van Dreunen was the only one to put his flag in the sand that the next generation of consoles will absolutely be more than $1k to start, Harding-Rolls, Rosier, Piscatella, and Van Dreunen all agreed that the floor for console pricing is going up.

Piscatella, for his part, while saying a $1k next generation console is guaranteed, added, "But it will possibly (even likely) happen anyways. Given the chaos in the world of components (and lots of other things, for that matter) the future here is beyond cloudy."

"The PS5 Pro is already at $899 after two hikes inside a year, so the distance to $1,000 is short," added Rosier. "Base next-generation models are likely to hold under $999 for psychological and marketing reasons. Premium tiers are a separate question. Component costs sit outside the manufacturers' control, and there is no sign of an AI-driven cooldown in memory and storage demand." Rosier also pointed to the fact that Sharma has also already called out how memory costs have impacted Project Helix.

Harding-Rolls admitted that next-generation consoles will be more expensive, but also pointed to the fact that platform makers are better positioned than Valve to bring their manufacturing costs down after years of established methods. "Next-gen consoles will likely be more expensive, but they have different levers that can be pulled to offset hardware costs, which can support cheaper pricing," Harding-Rolls said.

"Sony has more scale than Valve and is better positioned in terms of supply chain accessibility through its entrenched relationships and broader electronics business. Console companies will be hoping that they can take advantage of improving component inventories and more stable pricing as it gets closer to the launch of next-gen consoles. Market disruption and other factors means this is most likely to be at the end of 2028."

The Steam Machine is undoubtedly an expensive box, but it's also at least a full-blown PC you could use for everything you already use your gaming PC for. You can't say the same about PlayStation 6 or Project Helix, at least not currently, given what we understand about the devices.

If Project Helix is even more of a PC than we anticipate, that could drastically change the conversation around it. If that's true, then Xbox could also try the marketing route that Valve chose, which is to argue that pricing the Steam Machine with minimal margins and not subsidizing it is better for the health of the PC ecosystem. Still, it seems clear that gaming-forward devices are staying up and around the $1K mark, if not higher, for the foreseeable future.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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