The Starfield cat is out of the bag, revealing everything that Bethesda Game Studios is planning to launch on April 7: the long-awaited PlayStation 5 version, a new free update called Free Lanes and labeled as the game's biggest yet, and a new small-scale story-driven premium DLC, Terran Armada.
Wccftech attended a press remote presentation in which Lead Creative Producer Timothy Lamb discussed all these topics at length. He also answered the inevitable question on whether this was, effectively, "Starfield 2.0", by dismissing the notion and all that it would entail. At the same time, Lamb believes this is indeed the best version of the game.
No. I'd push back against that: there's a narrative baked into what that label would mean. We looked at a number of systems where we had interest or had heard things from the community, and we tried to level up a number of them. Free Lanes is huge, and getting it to work with all of the existing content we shipped at launch was significant. But I wouldn't call it 2.0. A number of systems have been made incrementally better. We've added a ton of content. It's the best version of Starfield.
In late 2025, a few select creators were invited by Bethesda to preview Free Lanes and the new DLC, and rumblings of a Cyberpunk 2077-like Starfield 2.0 overhaul started making the rounds on the Web. However, Game Director Todd Howard had already denied last month that it would be a similar type of revamp.
Now, Lamb's statement adds a bit more colour: Bethesda does not like the 2.0 moniker, likely because it implies a Cyberpunk 2077-style level of failure at launch, which it disagrees with. Indeed, the Lead Creative Producer also explained why, as mused recently by composer Inon Zur, the game might be a bit misunderstood by some users:
For the areas that have population to be meaningful, you have to have this large tapestry of empty space in the background. If you tripped over something every five steps, it wouldn't feel like you were the first person there. It wouldn't feel like discovery. I think some players get it, in that this can be a kind of cosy game where they've carved out their own corner.
Lastly, while Starfield might be at its best now, that doesn't mean Bethesda has stopped working on it, as Lamb confirmed in the interview:
Nothing to announce today, but there's a lot more in the lore, things the team is excited about, things we still want to pursue. We're still working on Starfield.
There will be more updates, then, even though the bulk of the team is clearly busy with The Elder Scrolls VI.
In other Bethesda news, Starfield (and Oblivion Remastered) will be among the first games to support the new NVIDIA DLSS 5 technology. The developer even took the time to reassure users that it's still working to improve its implementation ahead of the planned Fall debut and that it will ultimately remain an optional toggle.
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