Mega Crit Has Delayed the Early Access Release Date for Slay the Spire 2 to March 2026

Sep 11, 2025 at 06:50pm EDT
Slay the Spire II game cover art featuring diverse characters and a tower under a dramatic sky.

Announced in its September Neowsletter, Slay the Spire and Slay the Spire 2 developer Mega Crit has delayed the early access release date for Slay the Spire 2 outside of 2025 "to a secret Thursday in March 2026."

When Slay the Spire 2 was first revealed in April 2024, Mega Crit had set a 2025 release window for its early access launch. Today, at the top of the newsletter, the studio confirmed that "after a lot of internal discussion," the decision to delay the early access launch of Slay the Spire 2 was made.

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"We know this isn't the news anyone wanted to hear (ourselves included, we're dying to get this into your hands!)," Mega Crit continued. "Originally, we were shooting for late 2025, but turns out we were wrong. We need some more time."

"There's no single dramatic reason. Some personal life stuff hit the team (everyone's okay!), we kept saying 'wouldn't it be cool if...' one too many times, and honestly, the game just needs more polish to meet our standards."

Following that opening statement, a FAQ from the studio's community manager answers a few potentially top-of-mind questions players might have after hearing the news, with the top item addressing any speculation that Slay the Spire 2 is another game that decided to get out of Hollow Knight Silksong's way. Which, according to the Mega Crit, was not the case.

The real answer is a mix of everything Mega Crit mentioned above. Adding new features, characters, general content, and then polishing it all so that it's ready for prime time.

At least in this case, Mega Crit's coy mention that it would be on a Thursday in March gives us a few options as to which one the specific date is. The real date will be revealed closer to release, but for now, you can cast lots between it being Thursday, March 5th, 12th, 19th, or 26th, 2026.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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