“You’re in for a Ride”: Samson: A Tyndalston Story Arrives on PC in April 2026

Feb 26, 2026 at 02:30pm EST
Two cars speeding across a steel bridge with license plates 'LDK 993' and 'V38 5M6' visible.

Samson: A Tyndalston Story, the debut project from Liquid Swords, the team founded by Avalanche Studios (that's the Just Cause and Mad Max people, not the Hogwarts Legacy studio Avalanche Software) founder, Christofer Sundberg, finally has a release date. It'll arrive on PC first on April 8, 2026.

After being founded in 2020, the studio is now only weeks away from releasing its debut title, six years later. The game stars Samson McCray, a classic tough guy and driver who returns to his home town of Tyndalston with a heavy debt to pay on his shoulders. He'll have to take jobs each day to try and pay off that debt, while also trying to reluctantly make Tyndalston home again, not just for his own survival, but for his sister, who put everything on the line to make sure he got to keep breathing.

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The game kicks off with Samson returning to the city after a job in St. Louis goes south, and as you'll see in the gameplay trailer below, he'll have to work off his debt by breaking plenty of skulls for anyone who'll pay him.

"I've spent a large part of my career building massive games," said Sundberg in a press release. "With Samson, we knew that bigger doesn't always equal better and had to be extremely deliberate in what we built. Samson is the result of our team's work, tirelessly fine-tuning what our players expect, and more importantly, what makes games fun."

"It's not bloated, it's all about focus, and we keep players at the center of every decision. Fans of gritty 90's action flicks have something to look forward to when Samson releases on April 8th. Buckle up, because you're in for a ride."

For more on Samson, you can check out our hands-on preview with the game, where I got to spend some time playing it after hearing directly from Sundberg and senior game designer Donald Young. You can also check out my interview with them, where they dug more into the kind of game they're building, while Sundberg also shares some of his thoughts on the video game industry.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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