Resident Evil 3 Remake Has Shipped 5+ Million Units, Says CAPCOM

Feb 9, 2022 at 04:09am EST
Resident Evil 3: Cloud Version Resident Evil 3 Remake

The Resident Evil 3 Remake has now shipped over five million units globally, according to publisher CAPCOM. The sales were primarily driven by a 'digital promotion strategy that incorporated ongoing pricing measures and a focus on sales of the PC version', according to the press release. Translated, this means most sales occurred through promotional discounts through Steam.

The Resident Evil 3 Remake was originally released in March 2020, nearly two years ago. At the time, Nate rated the game 8.5 out of 10, pointing to its shortness as the biggest drawback.

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Resident Evil 3 is the franchise’s best action-driven entry since the glory days of Resident Evil 4. A beautifully-balanced combination of white-knuckle mayhem and satisfying old-school tension, Resident Evil 3 is compulsively-munchable popcorn entertainment that, unfortunately, disappears all too quickly. If you’re looking for value, there are certainly meatier games out there, but few that will leave you licking your fingers as happily as this one.

However, out of all the most recent Resident Evil games, Resident Evil 3 Remake is definitely the least successful one. The Resident Evil 2 Remake now sits at 9.30 million units, whereas Resident Evil Village, which came out less than a year ago, already surpassed 5.70 million units.

CAPCOM is pushing the franchise heavily across film and TV, too. Resident Evil: Welcome to Raccoon City launched late last year in theaters to mixed reviews and modest financial success, though that might just be enough to warrant a sequel, which director Johannes Roberts said could be an adaptation of Code Veronica or Resident Evil 4.

Additionally, Netflix is working on a TV series that should focus on Albert Wesker's daughters Jade and Billie Wesker. Wesker himself will be played by Lance Reddick.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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