Red Dead Redemption PC Is Out on October 29 – System Requirements, NVIDIA DLSS Frame Generation Confirmed

Oct 8, 2024 at 09:20am EDT
Red Dead Redemption PC

It's finally happening after years of rumors and leaks: Rockstar has just announced that Red Dead Redemption will be officially released on PC on October 29. It will also include the critically acclaimed Undead Nightmare expansion.

The port was handled by Double Eleven, the British game studio that also worked on the PlayStation 4 and Nintendo Switch ports that were released last year. The PC port will offer a few unique features:

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The Steam page also features the minimum and recommended system requirements.

Minimum:
    • OS: Windows 10 64-Bit
    • Processor: Intel® Core™ i5-4670 / AMD FX-9590
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R7 360
    • DirectX: Version 12
    • Storage: 12 GB available space
    • Sound Card: Direct X Compatible
Recommended:
    • OS: Windows 10 64-Bit
    • Processor: Intel® Core™ i5-8500 / AMD Ryzen 5 3500X
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 2070 / AMD RX 5700 XT
    • DirectX: Version 12
    • Storage: 12 GB available space
    • Sound Card: Direct X Compatible
    • Additional Notes: SSD recommended

Unfortunately, it is not the full-fledged remake powered by the Red Dead Redemption 2 engine that many fans had hoped for. While PC gamers have been waiting to play this installment for a very long time, there were ways to do that via emulators for PlayStation 3, Xbox 360, Nintendo Switch, and even PlayStation 4. Whether the unique PC features will be enough to entice many users remains to be seen.

Still, there's a chance modders may modernize the game's visuals in a number of ways, from texture packs to character model tweaks to the various ray traced ReShade mods. Rockstar Games has not shared pricing details yet for the PC version of Red Dead Redemption; as a reference point, the game is priced at $49.99 on consoles.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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