Razer CEO Claims to Speak for Gamers, Says We Don’t Want “GenAI Slop,” But We’re All for “AI Tools That Can Help Game Devs”

Jan 20, 2026 at 12:31pm EST
A cylindrical Razer device with a glowing green logo sits on a desk in front of a gaming setup displaying a first-person

Min-Liang Tan, the chief executive officer of gaming laptop and peripheral maker Razer, claimed to speak for the gaming community and gamers in a recent interview with The Verge at CES 2026 that was all about Razer's upcoming AI and GenAI products. While Tan admitted that gamers are "unhappy with generative AI slop," he believes that gamers, as a whole, are aligned with wanting AI tools in game development.

Razer is another major tech company that has recently gone "full AI mode" with its products and plans for the future. The company known for its laptops, gaming chairs, and other peripherals, recently announced it would be investing $600 million into AI over the next few years. Its new company tagline is that "AI is the future of gaming," a claim that has not gone over well with players, if you read any of the comments under their posts.

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When asked about the disconnect between Razer's claim that "AI is the future of gaming" and the negative response that claim has gotten from players, Tan says he thinks we're actually all for AI tools that can help developers, and against the ones that don't.

"So, I would say that the question is, “What are we unhappy with?” When I say we, I mean us as gamers. I think we’re unhappy with generative AI slop, right? Just to put it out there. And that’s something that I’m unhappy with," Tan begins. "I don't want to be served character models with extra fingers and stuff like that, or shoddily written storylines, so on and so forth. I think for us, we're all aligned against GenAI slop that is just churned out from a couple of prompts and stuff like that."

"What we aren't against, at least, from my perspective, are tools that help augment or support, and help game developers make great games. And I think that's fundamentally what we are talking about at Razer, right? So if we've got AI tools that can help game developers QA their games faster, better, and weed out the bugs, I think, along the way, we're all aligned, and we would love that. If we could get game developers to have the opportunity to create better, to check through typos and things like that, to create better games, I think we all want that. So I think that's the way that we see it."

Tan continues to demonstrate an example of one of the products Razer is working on, a QA Companion AI meant to help developers in ways he described above, making the QA process "faster, better," and ultimately cheaper, as he also claimed that QA can eat up as much as 40% of a game's development budget, and be the reason games get delayed.

"The way that we see it is that AI is a tool to help game developers make better games. In this case, rather than replacing human creativity - and that's something I personally feel very passionately about - we want to figure out how we use AI in the gaming industry to get AI to do things better. In the broader scheme of things, I think that's what we have been focused on. But there are other reasons why I think gamers are unhappy with AI, and I agree with them. I don't like slop either, right? That's one. Two, is it raising the cost of RAM? It is also raising the cost of RAM. I don't like that at the same time."

"Back in the day, there was the GPUs versus crypto situation and things like that, and this is the same thing. So I do think, however, that all gamers would love better games, more fun games, more engaging games, and if AI can help create that by doing better QA, I mean, I'm all for it."

While Tan's proposed QA tool sounds good on paper, as The Verge points out in the interview, there's a huge gap between what everyone selling AI and GenAI products says those products will be capable of, and what they are actually capable of today. As it stands, while there are studios that are using GenAI and AI tools, whether they're just experimenting with them or have them ingrained in their development process, there are still several studios, game industry professionals, and players who rally against GenAI in all forms.

Where do you stand on AI and GenAI tools in game development? Let us know in the poll below.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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