PS6 Performance Estimate Puts It Around 9070XT Level, While Xbox Next Is Around RTX 5080; RDNA5 Has More Features Than Blackwell

Aug 5, 2025 at 02:30pm EDT
PlayStation and Xbox logos on colorful background

Leaks and rumors about the performance of the future PS6 console have significantly increased lately. Last Friday, YouTuber Moore's Law Is Dead shared estimates of the PlayStation 6's rasterization performance, suggesting that it would be three times as fast as the base PlayStation 5, which would put it around the level of NVIDIA's GeForce RTX 4080. Later, the same YouTuber commented that the performance uplift during ray tracing operations will be much higher, between five and ten times as fast as the base PS5.

Now, though, AMD insider KeplerL2 has shared different predictions. According to him, the PS6 will be around the performance level of the AMD Radeon RX 9070XT, AMD's current flagship GPU. However, the next-generation Xbox will be slightly more powerful, with KeplerL2 comparing it to NVIDIA's GeForce RTX 5080. Both consoles will be powered by AMD's RDNA 5 architecture, which KeplerL2 reckons will be the largest architectural overhaul since the Graphics Core Next (GCN) era. Additionally, the insider said it will have even more features than NVIDIA's latest architecture, Blackwell; to prove that, the insider linked to several AMD patents:

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Microsoft did promise its fans a year and a half ago that the next console would deliver the 'largest technical leap ever' seen in a hardware generation. Considering these consoles are still two to three years out, we may have to wait a long time to get the official specs. That said, we'll keep reporting on credible leaks and rumors in the meantime.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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