PS5 Cloud Streaming Rumored to Launch This Fiscal Year; Powered by Custom Hardware

Aug 10, 2023 at 08:00am EDT
PS5 Cloud Streaming

Earlier this week, Sony opened the gates to the PS5 cloud streaming testing phase by inviting select PlayStation Plus Premium subscribers to test the feature. Early reports revealed that 4K streaming is already supported, making it an improvement in streaming quality over Microsoft's XCloud, which is currently limited to FullHD (1080p) streaming.

Today, renowned insider Tom Henderson shared some new information on the PS5 cloud streaming project from his sources. According to Henderson, Project Cronos started development five years ago. It took a long time because the PS5's cutting-edge data storage solution made it necessary to develop a custom infrastructure. Sony handled that through its FTG (Future Technology Group), designing a new network storage server codenamed Kura. The report says it can read up to 5GB/s of data with less than one millisecond (1 ms) latency.

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Sony reportedly plans to fully launch the PS5 cloud streaming feature to the public within this fiscal year, with a rollout of 28 datacenters spread across 15 key metropolitan areas. Right now, PS5 cloud streaming only works on the console, but it seems unlikely Sony would relegate it to such a niche usage scenario when it's about to launch the Project Q handheld designed specifically for the cloud. Moreover, this technology could eventually make its way to PlayStation NOW, which is also available on PC.

In other PS5 news, Sony announced it has sold 41.7 million units to date. The Japanese corporation also revised its forecast for the current fiscal year upward due to an expected increase in sales of non-first-party titles, including add-on content, and the impact of foreign exchange rates.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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