Project CARS PS4 Car Detail Is Equivalent To High On PC, Using EQAA, More Details On PC Version

May 5, 2015 at 12:13am EDT

Slightly Mad Studios have revealed some new information on the PlayStation 4 version of Project CARS and how it compares to the PC version of the game. Just like the Xbox One version, the PlayStation 4 version uses EQAA for its anti-aliasing solution. The shadow detail is between medium to high equivalent PC setting.


PC medium shadow settings use 1024×4096 with 16 bit precision and PS4 is at the same resolution but with 32 bit shadow precision instead. The track and car detail in the PS4 version is equivalent to high on the PC but in the case of latter, the level of detail for shadows scales between high and medium.

Slightly Mad revealed that the game uses light pre-pass renderer.

“There are actually two EQAA resolves, one before Motion-Blur (which is executed in HDR) and one before tone-mapping / bloom composition. On PC with motion-blur turned off, each sample of the MSAA target is tone-mapped individually – however since console always has MB enabled per sample tone-mapping is switched off.”

The developer also released the following numbers regarding shadow details in the PC version.

PC Low – 512×2048, 16bit, 2 spot shadows
PC Medium – 1024×4096, 16bit, 2 spot shadows
Console -1024×4096, 32bit, 4 spot shadows
PC High – 1408×5632, 32bit, 4 spot shadows
PC Ultra – 2048×8192, 32bit , 4 spot shadows + enables shadows in Environment Maps

The PS4 and Xbox One versions are on medium settings compared to the PC version with some parameters varying between medium and high.

Project CARS Features:

We will bring you any new information on Project CARS as soon as it becomes available. Be sure to check out our previous coverage on the game for more information.

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