Pragmata is the newest Path Traced title on PC, delivering great visuals and lovely performance with Capcom's RE Engine.
Capcom's PRAGMATA is another impressive path-traced title, Looks Beautiful & Runs Really Well on Most GPUs
Capcom has come along with its RE Engine since the release of Resident Evil 7, which was a make-or-break game for the developer. Since then, the RE Engine has seen major updates with every new game release. Resident Evil 2 Remake gave us the first taste of RE Engine's Ray Tracing capabilities, and those evolved over the course of future titles, with Resident Evil 4 Remake being one of the most visually stunning Resident Evil titles to date. The same engine was also used by other Capcom IPs, including Devil May Cry and the Monster Hunter series.
A few months back, Capcom released Resident Evil Requiem, their first title with a new RE Engine capability, Path Tracing. The visual difference and uplift over past games was very evident with PT offering a new leap to Capcom's games. Now, Capcom is releasing its latest IP, PRAGMATA, featuring a Sci-Fi setting on the moon. This game looks impressive, and one of the reasons behind its gorgeous effects is the use of Ray Tracing and the more intensive Path Tracing.
In Pragmata, Path Tracing is used to enhance shadows, lightning, and reflections. It changes the whole aspect of the game when enabled, and we are going to try it out today to see how it performs on PC and how well it looks in-game. You can also check out Capcom's own deep dive, which they talk about Path Tracing in RE Engine and how DLSS Ray Reconstruction further boosts the visual quality in its latest titles, in our detailed post here.
PRAGMATA PC In-Game Settings
Pragmata offers PC audiences lots of graphics options to tune. If you have played Resident Evil Requiem, you'll be easily acquainted with the settings.
First, let's list down all of the Graphics Quality Settings available in the game:
- Hair Quality
- Texture Quality
- Texture Filtering
- Mesh Quality
- Shadow Quality
- Shadow Cache
- Contact Shadows
- Effects Quality
- Video Quality (FHD or 4K)
- Anti-aliasing
- Ambient Occlusion
- Volumetric Lighting
- Bloom
- Screen Space Reflections
- Motion Blue
- Lens Flare
- Lens Distortion
- Depth of Field
With the basic settings out of the way, let's move over to the Display Settings options, which include:
- Display Mode
- Screen Resolution
- Frame Rate
- V-Sync
- Ray Tracing
- Path Tracing
- DLSS Ray Reconstruction
- Global Illumination Quality
- Upscaling (Super Resolution Tech)
- DLSS/FSR Super Resolution
- Dynamic Resolution
- Frame Generation
- NVIDIA Reflex Low Latency
As of right now, the game doesn't support MFG 5x or 6x mode, as we couldn't get it running despite overriding the settings through the NVIDIA App.
Also worth noting that enabling Path Tracing will force enable upscaling, DLSS. This isn't the case using Path Tracing, but with upscaling enabled, you will be blocked out from adjusting Dynamic Resolution & Anti-aliasing settings.
The game also offers four presets, which include:
- Minimum: Sets the display quality to the lowest level, prioritizing game performance and speed.
- Performance: Prioritizes game performance over visual quality. (A graphics memory of 6 GB or more is recommended)
- Balanced: Sets a balanced configuration between visual quality and game performance. (A graphics memory of 8 GB or more is recommended)
- Quality: Prioritizes visual quality over game performance. (A graphics memory of 12 GB or more is recommended)
PRAGMATA PC Performance Benchmarks
Before we start the performance benchmarks, we first want to see how the game scales across its various quality presets. The Minimum preset offered us 240 FPS with an RTX 5090 at 4K resolution. Switching to the Performance preset nets a 5% loss in FPS. Going to the Balanced mode nets a 25% loss in FPS, which is a much bigger hit. And going from that to the Quality preset nets another 11% loss in FPS. So this is an overall 36% loss in FPS when switching from the Minimum preset to the Quality preset. Of course, using the higher quality tiers with Path Tracing will lead to even lower performance, leading users to enable upscaling technologies with frame-gen to enable a playable experience.
PRAGMATA Native Performance Scaling at 4K (Higher is Better)
Coming to performance, we first want to share the native results. At 4K, GPUs such as the RX 9070 XT, 5070, and above, can handle 60 FPS in multiplayer with ease. We didn't see them dipping below 60 FPS even in intense battles. The lower-end GPUs can achieve 60+ FPS with a lower visual preset, such as Ultra or High, which still retains similar image quality.
PRAGMATA Maxed, 2160p (Higher is Better)
At 1440p, 60 FPS can be achieved on cards such as the 5070 and above. The 4070 can also somewhat manage 60 FPS, but I'd recommend going for High settings for a smoother experience. The rest of the cards will have to rely on lower quality or upscaling + frame-gen to achieve over 60 FPS.
PRAGMATA Native Max, No RT or PT, 1440p (Higher is Better)
GPUs such as the RTX 5060 Ti & 9060 XT GB and above can manage 60+ FPS at 1080p in multiplayer. The Arc B580 needs some optimizations to be at least on par with the 5060, but it can achieve the said frame rate with a slightly tuned level of graphics quality. Add in some upscaling if you have a higher refresh rate monitor.
PRAGMATA Native Max, No RT or PT, 1080p (Higher is Better)
Upscaling and Frame-Gen options are available in the game. Most enthusiast-grade cards won't require frame generation, as upscaling will easily deliver over 100 FPS, but if you want to go the extra route for that 240Hz 4K experience, then MFG is a must. With 2x MFG, you get over 250 FPS on a 5090, and with 4x MFG, you get past 400 FPS. Following is how the GPU stacks up with upscaling and frame-gen at 4K plus Path Tracing enabled.
PRAGMATA RT Performance on RTX 5090 4K (Higher is Better)
PRAGMATA PT Performance on RTX 5090 4K (Higher is Better)
PRAGMATA PC Performance Impressions
PRAGMATA is a very new experience from Capcom, featuring interesting gameplay mechanisms, and best of all, it looks great. The game has recieved several positive reviews and the short time I had playing it, I was enjoying every bit of it. The graphics were one reason that kept me engaged, and it's a good break from the survival horror nature of the Resident Evil titles.
The Sci-Fi settings, the lunar base, the several neon signs in later levels, all showcase the visual depth achieved in PRAGMATA using today's most graphics intensive feature, Path Tracing.
If you look at the few comparison shots we have below, you will immediately notice huge differences in the visual quality. Even when going from RT to PT, you will see differences. The lighting and reflections on the clean reflective surfaces are impeccable, and shadow quality also sees a major boost with PT enabled.
Image Comparison #1 (No RT, RT, PT)
Image Comparison #2 (No RT, RT, PT)
Image Comparison #3 (No RT, RT, PT)
We also found some visual artifcats with the standard ray tracing mode. When doors opened to different areas, we encountered lots of visual noise as the RT denosier took time to calculate the ray bounces. This wasn't the case at all with Path Tracing, and extra credits goes to NVIDIA's Ray Reconstruction, which replaces the in-game denoiser with NVIDIA's own solution, offering a noise-free and spectacular visual sight.
In terms of graphics performance, Path Tracing remains the most expensive, requiring the use of upscaling and frame-gen. At 1080p, we recommend RTX 5060 and above with RT enabled, for 1440p, we think the RTX 5070 GPUs and above make a good showcase, while 4K requires more intensive hardware such as RTX 5080 and above. This game will work great with Dynamic MFG mode, though that isn't currently enabled through the NVIDIA App. We look forward to trying out and give you more benchmarks once that becomes available.
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