PRAGMATA PC Performance Benchmarks: Capcom’s Newest RE Engine Title Delivers Fantastic Path Traced Visuals In Sci-Fi Setting

Apr 16, 2026 at 09:00am EDT
PRAGMATA PC Performance Benchmarks: Capcom's Newest RE Engine Title Delivers Fantastic Path Traced Visuals In Sci-Fi Setting 1

Pragmata is the newest Path Traced title on PC, delivering great visuals and lovely performance with Capcom's RE Engine.

Capcom's PRAGMATA is another impressive path-traced title, Looks Beautiful & Runs Really Well on Most GPUs

Capcom has come along with its RE Engine since the release of Resident Evil 7, which was a make-or-break game for the developer. Since then, the RE Engine has seen major updates with every new game release. Resident Evil 2 Remake gave us the first taste of RE Engine's Ray Tracing capabilities, and those evolved over the course of future titles, with Resident Evil 4 Remake being one of the most visually stunning Resident Evil titles to date. The same engine was also used by other Capcom IPs, including Devil May Cry and the Monster Hunter series.

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A few months back, Capcom released Resident Evil Requiem, their first title with a new RE Engine capability, Path Tracing. The visual difference and uplift over past games was very evident with PT offering a new leap to Capcom's games. Now, Capcom is releasing its latest IP, PRAGMATA, featuring a Sci-Fi setting on the moon. This game looks impressive, and one of the reasons behind its gorgeous effects is the use of Ray Tracing and the more intensive Path Tracing.

In Pragmata, Path Tracing is used to enhance shadows, lightning, and reflections. It changes the whole aspect of the game when enabled, and we are going to try it out today to see how it performs on PC and how well it looks in-game. You can also check out Capcom's own deep dive, which they talk about Path Tracing in RE Engine and how DLSS Ray Reconstruction further boosts the visual quality in its latest titles, in our detailed post here.

PRAGMATA PC In-Game Settings

Pragmata offers PC audiences lots of graphics options to tune. If you have played Resident Evil Requiem, you'll be easily acquainted with the settings.

First, let's list down all of the Graphics Quality Settings available in the game:

With the basic settings out of the way, let's move over to the Display Settings options, which include:

As of right now, the game doesn't support MFG 5x or 6x mode, as we couldn't get it running despite overriding the settings through the NVIDIA App.

Also worth noting that enabling Path Tracing will force enable upscaling, DLSS. This isn't the case using Path Tracing, but with upscaling enabled, you will be blocked out from adjusting Dynamic Resolution & Anti-aliasing settings.

The game also offers four presets, which include:

PRAGMATA PC Performance Benchmarks

Before we start the performance benchmarks, we first want to see how the game scales across its various quality presets. The Minimum preset offered us 240 FPS with an RTX 5090 at 4K resolution. Switching to the Performance preset nets a 5% loss in FPS. Going to the Balanced mode nets a 25% loss in FPS, which is a much bigger hit. And going from that to the Quality preset nets another 11% loss in FPS. So this is an overall 36% loss in FPS when switching from the Minimum preset to the Quality preset. Of course, using the higher quality tiers with Path Tracing will lead to even lower performance, leading users to enable upscaling technologies with frame-gen to enable a playable experience.

PRAGMATA Native Performance Scaling at 4K (Higher is Better)
FPS
0
50
100
150
200
250
300
0
50
100
150
200
250
300
Quality
153
Balanced
172
Performance
228
Minimum
240

Coming to performance, we first want to share the native results. At 4K, GPUs such as the RX 9070 XT, 5070, and above, can handle 60 FPS in multiplayer with ease. We didn't see them dipping below 60 FPS even in intense battles. The lower-end GPUs can achieve 60+ FPS with a lower visual preset, such as Ultra or High, which still retains similar image quality.

PRAGMATA Maxed, 2160p (Higher is Better)
Native No RT or PT
Native RT Enabled
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
143
128
RTX 4090
106
96
RTX 5080
92
83
RTX 4080 SUPER
84
66
RTX 5070 Ti
81
63
RX 9070 XT
71
58
RTX 4070 Ti SUPER
60
54
RTX 5070
59
53
RTX 4070
43
39
RX 9060 XT 16 GB
35
32
RTX 5060 Ti 16 GB
35
29
RTX 4060 Ti 16 GB
33
30
RTX 5060 8 GB
32
29
RTX 4060 8 GB
22
20
Arc B580
21
16

At 1440p, 60 FPS can be achieved on cards such as the 5070 and above. The 4070 can also somewhat manage 60 FPS, but I'd recommend going for High settings for a smoother experience. The rest of the cards will have to rely on lower quality or upscaling + frame-gen to achieve over 60 FPS.

PRAGMATA Native Max, No RT or PT, 1440p (Higher is Better)
Native No RT or PT
Native RT Enabled
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
199
180
RTX 4090
147
133
RTX 5080
128
115
RX 9070 XT
120
102
RTX 4080 SUPER
116
105
RTX 5070 Ti
111
100
RTX 4070 Ti SUPER
85
77
RTX 5070
84
76
RTX 4070
62
56
RX 9060 XT 16 GB
51
42
RTX 5060 Ti 16 GB
50
45
RTX 4060 Ti 16 GB
47
42
RTX 5060 8 GB
46
42
Arc B580
40
33
RTX 4060 8 GB
35
32

GPUs such as the RTX 5060 Ti & 9060 XT GB and above can manage 60+ FPS at 1080p in multiplayer. The Arc B580 needs some optimizations to be at least on par with the 5060, but it can achieve the said frame rate with a slightly tuned level of graphics quality. Add in some upscaling if you have a higher refresh rate monitor.

PRAGMATA Native Max, No RT or PT, 1080p (Higher is Better)
Native No RT or PT
Native RT Enabled
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
232
209
RTX 4090
174
157
RTX 5080
164
148
RX 9070 XT
158
134
RTX 4080 SUPER
136
122
RTX 5070 Ti
130
117
RTX 4070 Ti SUPER
101
91
RTX 5070
99
89
RTX 4070
73
66
RX 9060 XT 16 GB
60
50
RTX 5060 Ti 16 GB
59
53
RTX 4060 Ti 16 GB
56
50
RTX 5060 8 GB
55
50
RTX 4060 8 GB
43
39
Arc B580
42
36

Upscaling and Frame-Gen options are available in the game. Most enthusiast-grade cards won't require frame generation, as upscaling will easily deliver over 100 FPS, but if you want to go the extra route for that 240Hz 4K experience, then MFG is a must. With 2x MFG, you get over 250 FPS on a 5090, and with 4x MFG, you get past 400 FPS. Following is how the GPU stacks up with upscaling and frame-gen at 4K plus Path Tracing enabled.

PRAGMATA RT Performance on RTX 5090 4K (Higher is Better)
FPS
0
90
180
270
360
450
540
0
90
180
270
360
450
540
DLSS Quality MFG 4X
434
DLSS Quality MFG 3X
344
DLSS Quality MFG 2X
253
DLSS Quality No Frame-Gen
142
Native Resolution
131
DLAA No Frame Gen
97
PRAGMATA PT Performance on RTX 5090 4K (Higher is Better)
FPS
0
50
100
150
200
250
300
0
50
100
150
200
250
300
DLSS Quality MFG 4X
247
DLSS Quality MFG 3X
193
DLSS Quality MFG 2X
134
DLSS Quality No Frame-Gen
71
DLAA No Frame Gen
37

PRAGMATA PC Performance Impressions

PRAGMATA is a very new experience from Capcom, featuring interesting gameplay mechanisms, and best of all, it looks great. The game has recieved several positive reviews and the short time I had playing it, I was enjoying every bit of it. The graphics were one reason that kept me engaged, and it's a good break from the survival horror nature of the Resident Evil titles.

The Sci-Fi settings, the lunar base, the several neon signs in later levels, all showcase the visual depth achieved in PRAGMATA using today's most graphics intensive feature, Path Tracing.

If you look at the few comparison shots we have below, you will immediately notice huge differences in the visual quality. Even when going from RT to PT, you will see differences. The lighting and reflections on the clean reflective surfaces are impeccable, and shadow quality also sees a major boost with PT enabled.

Image Comparison #1 (No RT, RT, PT)

Image Comparison #2 (No RT, RT, PT)

Image Comparison #3 (No RT, RT, PT)

We also found some visual artifcats with the standard ray tracing mode. When doors opened to different areas, we encountered lots of visual noise as the RT denosier took time to calculate the ray bounces. This wasn't the case at all with Path Tracing, and extra credits goes to NVIDIA's Ray Reconstruction, which replaces the in-game denoiser with NVIDIA's own solution, offering a noise-free and spectacular visual sight.

In terms of graphics performance, Path Tracing remains the most expensive, requiring the use of upscaling and frame-gen. At 1080p, we recommend RTX 5060 and above with RT enabled, for 1440p, we think the RTX 5070 GPUs and above make a good showcase, while 4K requires more intensive hardware such as RTX 5080 and above. This game will work great with Dynamic MFG mode, though that isn't currently enabled through the NVIDIA App. We look forward to trying out and give you more benchmarks once that becomes available.

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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