PlayStation 6 PSSR Frame Gen Inches Closer to Reality, As Sony Doubles Down On AI Interpolation Research

May 4, 2026 at 05:31am EDT
A black console with blue lighting is showcased next to the text PS6 and PlayStation.6 on a dark background.

The launch of the PlayStation 5 Pro marked the debut of AI-powered upscaling in the console space with PSSR. While the upscaler's latest version significantly improves image quality over its launch iteration, there's a very strong chance that, on PlayStation 6, the upscaler will also deliver AI-powered frame generation, judging from the LinkedIn profile of a Senior Research Scientist at Sony Interactive Entertainment.

As spotted by MP1st, Ayan Kumar Bhunia has been working on Machine Learning and Computer Vision for SIE since December 2023. One of the highlights of their experience at the company is having "spearheaded core research behind the frame interpolation pipeline for the next-generation PlayStation platform," and creating "foundational design and insights" that led to the filing of two patents.

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For those not in the know, frame interpolation is the heart of frame generation tech, used to create additional frames by analyzing the data between two existing, actually rendered frames. As such, it definitely feels like PSSR Frame Generation on PlayStation 6 is a very concrete possibility, in conjunction with the system's specs that should make it easy for most games to hit a base framerate of 60 FPS, which is very much needed for frame generation to deliver a great gaming experience without excessive input delay.

Besides working on the next iteration of PSSR with PlayStation 6 support and looking to use AI "across all kinds of workflows, "Sony is working on upgrading its Cloud Game Streaming Service. Alongside supporting more games, the hardware powering the service will see a significant upgrade by replacing the current PCIe Gen4 NVMe with Gen 5 NVMe, which delivers double the performance in both sequential reads and sequential writes.

PSSR Frame Generation on PlayStation 6 would also make path tracing more viable on the system, though further optimizations could make it more of a "nice-to-have" than a strict necessity. During GDC 2026, Codemasters showcased some of these advancements in F1 25, showing a demo of the game hitting 30 FPS with path tracing on a PlayStation 5 Pro.

Regardless of how future systems will leverage AI to deliver next-generation experiences, there are definitely some exciting times ahead.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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