PlayerUnknown Productions Halts Further Development of Prologue: Go Wayback and Makes it Free as the Studio Suffers Layoffs

Jun 3, 2026 at 01:40pm EDT
A hand holding a compass against a mountainous landscape with text 'Prologue: Go Wayback!' and a lightning storm in the background.

Developer PlayerUnknown Productions announced today that it is halting further development of Prologue: Go Wayback!, the single-player open-world emergent survival rougelike game that PlayerUnknown himself, Brendan Greene, has been leading development on for several years. The decision to pause further development comes as the studio is suffering an unknown number of layoffs, making an already small team too small to support the game and the team's full size.

Announced on the game's Steam page, PlayerUnknown Productions will make what it has built so far free and take the game out of early access with its next and seemingly last major update. It also states it'll be looking into offering players who've purchased the game refunds, though it makes no promises they'll actually happen.

Related Story PUBG Productions’ Prologue: Go Wayback! Launches into Open Beta, Early Access Launch still set for Later in 2025

"Hey everyone. We have some sad news to share," the statement begins. "Unfortunately we had had to make a hard decision to restructure our studio to a smaller team. As a result, we will be halting further development of Prologue: Go Wayback. Our main priority at the moment is to support our employees during this difficult transition."

"While we hope the studio can return to Go Wayback at a future point in time, right now it means we will be unable to complete our Early Access plans for the game. We are currently working on an update that we plan to release soon, which will add new items as well as paths and trails to the game for enhanced exploration. With that update, we also intended to release the game out of Early Access and make it free for any players who want to check it out in the future. We are also investigating offering refunds to players who have purchased the game."

In a separate statement directly attributed to Greene shared on the studio's official X (formerly Twitter) account, Greene more bluntly says he cannot continue to finance the project, which involves heavy investment in researching and developing new technologies on top of actually making the game that is Go Wayback.

"Unfortunately I have reached the limits of how far I can continue to fund this journey in its current form," Greene writes. Both statements, however, leave the door open for PlayerUnknown Productions to return to the project at some point in the future. Greene also clarifies that the research team developing its Melba technology will continue at a smaller scale.

Though the door is technically open for Go Wayback's development to get restarted later down the line, for the time being, this is a fairly unceremonious ending for Go Wayback, a project we at Wccftech have been following for some time now.

It's also unfortunate as the game didn't last a full year in its early access state, as it initially launched back in November 2025.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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