Dying Light: The Beast and 10 More Games Enter the NVIDIA GeForce NOW Library

Sep 18, 2025 at 10:24am EDT
Dying Light: The Beast artwork featuring a zombie fight with NVIDIA GeForce NOW logo.

NVIDIA has announced the latest batch of games entering the NVIDIA GeForce NOW library of games playable through its cloud service, including Techland's Dying Light: The Beast which launches today on PC, PS5, and Xbox Series X/S. The latest entry in the Dying Light series is joined by games like Two Point Museum, Jump Space, and the recently released DLC for Assassin's Creed Shadows, Claws of Awaji.

A total of 13 games are being added to the service today and updated to include support for NVIDIA's RTX 5080 graphics cards through the service. Dying Light: The Beast also isn't the only game that's launching into the service, as it's one of seven games in today's batch of GeForce NOW titles that have launched on Steam or other platforms between the beginning of this week on Sept. 15 to tomorrow, Sept. 19.

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Other titles that didn't come out this week but are now joining the library of GeForce NOW titles include Field of Glory 2: Medieval and Call of Duty: Modern Warfare III, the latter of which was also just added to Xbox Game Pass.

Beyond the games joining the GeForce NOW library today, Kingdom Come: Deliverance II and Monster Hunter Wilds are officially RTX 5080 ready, alongside Dying Light: The Beast.

Here's the full list of games being added to the GeForce NOW library today and the games playable through NVIDIA's RTX 5080 cards:

Beyond launching into GeForce NOW, Techland's new Dying Light game is also launching today with support for DLSS 4 Multi-Frame Gen and DLSS Super Resolution.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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