Styx: Blades of Greed and Star Trek: Voyager – Across the Unknown Launch with NVIDIA DLSS 4 with Multi-Frame Gen Support

Feb 17, 2026 at 09:49am EST
An NVIDIA DLSS promotional graphic highlights games 'Battlefield 6,' 'Norse: Oath of Blood,' 'Star Trek Voyager: Across the

Just as every week brings another GeForce NOW Thursday, we also get an NVIDIA DLSS 4 Tuesday, with a new batch of games adding support for NVIDIA's DLSS 4 with Multi-Frame Generation technology.

This week, two games are launching with support for NVIDIA DLSS 4: Styx: Blades of Greed, the return of the stealth-driven action adventure, and Star Trek: Voyager - Across the Unknown, a new strategy management game where you have to try to manage the crew of the U.S.S. Voyager and get the ship out of deep space and back to Earth.

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Both games also arrive with support for NVIDIA Reflex and DLSS Super Resolution, which those with the NVIDIA app can upgrade to DLSS 4.5 Super Resolution.

NORSE: Oath of Blood is another game that's launching this week with support for some of NVIDIA's DLSS technology, arriving with DLSS Frame Generation and DLSS Super Resolution. Once again, if you're using the NVIDIA app, you'll be able to upgrade to DLSS 4 with Multi-Frame Generation and DLSS 4.5 Super Resolution.

Styx: Blades of Greed arrives on PC, PS5, and Xbox Series X/S later this week, though you can already check out Francesco De Meo's review of the goblin's return, in which he gave the game a 7.5/10, and also noted that while the game does suffer from a few technical issues, when you flip the switch for DLSS 4 with Mult-Frame Generation, those issues are smoothed out.

"Despite the technical friction and a 20-hour runtime that becomes slightly repetitive toward the end, Styx: Blades of Greed is a solid stealth title. It doesn't revolutionize the genre, and it lacks a much-needed in-game map for its sandbox maps, but it compensates with excellent level design and immense heart. For fans of the series or those craving a pure stealth experience, Styx's hunt for Quartz it’s a journey worth taking," writes De Meo.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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