Nintendo Switch 2 HDR Calibration Settings Are Slammed Even Further by Expert

Jun 17, 2025 at 05:00am EDT
Nintendo Switch 2 HDR

We were fairly surprised when we learned that the Nintendo Switch 2 would feature HDR support, both built-in for the handheld screen and for the docked mode. However, its implementation is suboptimal, to say the least, and this is sadly not all that surprising.

As reported shortly after the console's launch, the edge-lit LCD display has just about mediocre HDR capabilities due to low peak brightness (around 450 nits). Furthermore, since it's not an OLED screen, it cannot benefit from that technology's intrinsic infinite contrast, which is always a boon for HDR presentation.

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Docked mode doesn't have the same issues since it relies on an external display. However, it has other issues related to its calibration settings. We have already covered this topic following a report from YouTuber My Life in Gaming, but now, the most renowned display expert on YouTube has released his own video to dive into the issue of Nintendo Switch 2 HDR calibration.

I'm referring to Vincent Teoh of HDTVTest, widely regarded as the best YouTube channel when it comes to TV and display analysis. Teoh found several problems with HDR calibration on the new Nintendo console:

How can the Nintendo Switch 2 HDR presentation be improved in light of all these issues? First, you should get an HGIG-compatible display, as that greatly affects how accurate HDR content viewing will be. If you must stick to a display that does not support HGIG, the best compromise is to set the max TML at 1000 nits and paper white around 200 nits to minimize clipping while preserving contrast.

Beyond that, there are a few settings to tweak. Switching the Nintendo Switch 2 console to dark theme mode reduces the influence of Automatic Brightness Limiter (ABL) when using OLED displays, preserving more consistent brightness and contrast. It's also important to set HDR output to “compatible software only” to avoid forcing HDR on SDR content. Lastly, the screen burn-in protection feature is redundant on modern OLED displays and useless on non-OLED displays, so it should be disabled.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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