Creature-Collecting Rogulike Morsels from Toronto-Based Indie Team Furcula Launches this November

Aug 18, 2025 at 09:36pm EDT
Colorful cartoon characters in a surreal landscape with MOORSELS in bold pink letters.

Morsels, a top-down creature-collecting rougelike shooter from indie developer Furcula and publisher Annapurna Interactive, has a November 18, 2025 release date, the two companies announced today.

The unique and self-described "oddball" game was first showcased at Nintendo's Indie World Showcase in August 2024 and will launch on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch when it arrives this coming November.

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Furcula is a new Toronto-based indie developer, with Morsels being the studio's debut title from a three-person team made up of artist Toby Dixon, musician Sam Webster, and designer and programmer Iggy Zuk.

You play as a little mouse, diving into the sewers for scraps, who happens upon a magical frog-looking creature called a fatberg that transforms you into a Morsel, and grants you the power to swap between other Morsels you find along your journey, switching from one to the next to try and meet your situation.

I played Morsels earlier this year as part of my Steam Next Fest round-up for the June 2025 Next Fest, and highlighted it as my favorite of the demos I played while the festival was on. At the time, I wrote, "If you don't play any other demos from Steam Next Fest in its closing weekend and only play Morsels, it will have been a Next Fest well spent. This creature-collecting rougelite is weird in all the best ways, with gameplay that feels fun to execute and a roguelite system that I can't wait to dive deeper into. I'm hopeful that this game does make its 2025 release window, only because I absolutely cannot wait to play the full game."

Thankfully for me, it will indeed be arriving this year, and thankfully for you, the demo is still available to play on Steam if you want to check it out ahead of release.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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