Monster Hunter Wilds Will Be A Very Accessible Game For Newcomers; Traversal Improvements Detailed

Oct 25, 2024 at 07:44am EDT
CAPCOM Monster Hunter Wilds

Monster Hunter Wilds will be a very accessible game for newcomers, thanks to the implementation of some new features.

Speaking with GamerBraves, producer Ryozo Tsujimoto commented on some of the new game mechanics, including those that are meant to ease newcomers into the experience, such as tutorials. These tutorials, which teach the basics of the experience, come with some options that allow players to tweak them to show as little or as much as they want. These tweaking options are certainly quite welcome, as they will not only help newcomers but will also allow more experienced players to hide them so that they can play without any hindrance right from the start. Tsujimoto-san also mentioned that players can get some help from Alma the handler to pick the weapon best suited for their play styles by replying to some questions. This feature was also available in the Gamescom demo I had the chance to try out earlier this year, so it is likely it will be in next week's open beta, which seems to be based on the public demos, and in the final game as well.

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Not every new feature in Monster Hunter Wilds was implemented just to help newcomers, however. The introduction of weapon switching, for example, is meant to provide players with more options and not break the gameplay action loop too much. As for why players can only bring two weapons, Tsujimoto-san confirmed it was to make things realistic, as being able to switch between all 14 types wouldn't have been so. Palicoes now being able to talk was also a change that was made to help the flow of action, as auditory cues are just better than visual ones in this regard. If players want, however, they can revert the Palicoes' voices to the meows of the previous entries in the series. Speaking of characters talking, Tsujimoto-san also confirmed that the hunter talking was a change made to help immersion, but players shouldn't expect them to speak a lot, as the team wanted to keep the tone of the series intact in Monster Hunter Wilds.

Thanks to feedback from Monster Hunter World, traversal has been improved considerably in the new entry in the series. The introduction of bigger, seamless maps proved to be somewhat of an issue for some players in the 2018 game, and with the bigger maps of Monster Hunter Wilds, Scoutflies wouldn't have been enough. With the technological advancements made in the past few years, the development team not only was able to implement the Seikret, but also to improve their AI so much that they can bring the player to the target monster by pressing a single button.

Monster Hunter Wilds launches on February 28th on PC, PlayStation 5, Xbox Series X, and Xbox Series S worldwide. Thanks to the aforementioned open beta, players on all formats will be able to try out the game next week.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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