Mod.io Is A New Cross-Platform Modding API By The Owners of ModDB

May 15, 2018 at 03:00pm EDT

The owners of ModDB.com have revealed Mod.io, a new cross-platform modding API whose goal is to make it easier for developers to add mod tools into their games. Three games already supported the new API: ECO, Sinespace and 0 A.D..

For the longest time, we have championed mod support. What began as a hobby 20 years ago, quickly became an obsession, and in 2002 we launched ModDB.com. Over two decades we have watched modders transform games in creative and unique ways. The longest lasting franchises with amazing legacies like Half-Life, Warcraft, Skyrim, ARMA and Minecraft have spawned many of today's genre defining hits including Counter-Strike, League of Legends and PUBG.

Our newest product

Today we are proud to announce the launch of mod.io, the first open cross-platform mod API that puts developers in-control of their modding community. mod.io is designed to operate behind-the-scenes and be a drop-in solution that does the heavy lifting required to support user generated content in-game. Our aim with ModDB.com has always been to support creators, and help games grow their modding community. We believe the more open and accessible modding is, the stronger and wider the adoption will become. So for us mod.io is a natural evolution of this belief. It is quite a different product from ModDB.com, which proudly supports mods for every game. mod.io will only support games that integrate the API and automate the process of installing mods.

Our launch games

We are incredibly excited to be launching mod.io with the titles 0 A.D.ECO, and Sinespace. Partnerships with these titles were sought to demonstrate mod.io's flexibility to tackle unique challenges. In the case of 0 A.D, it is working with the open source community that require a platform agnostic solution. In ECO, mods are purely server-side and Sinespace is a virtual world that treats mods as templates that are there to be built and modded themselves.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.