Massive RTS Ashes of the Singularity II Announced, Arrives in 2026

Aug 6, 2025 at 12:39pm EDT
Epic sci-fi battle scene from Ashes of the Singularity II with tanks and soldiers in action.

[UPDATE - February 23, 2026] We have now published an exclusive interview with the team behind Ashes of the Singularity II. A demo is now also available for download during the Steam Next Fest.

[ORIGINAL STORY] Developer Oxide Games and publisher Stardock Entertainment have announced Ashes of the Singularity II, a sequel to the 2016 original that is set to arrive sometime in 2026.

Related Story Ashes of the Singularity II Exclusive Interview – Lower APM, Three Factions, and the Nitrous Engine Evolved

The news came along with an announcement trailer that showed off a cinematic look at the game, but unfortunately did not show off any gameplay. Ashes of the Singularity II continues the story of the first game, with humanity coming together to fight back against a highly sophisticated AI that has overrun most of the Earth.

"Ten years ago, we set a new, literal benchmark for RTS games with massive battles and groundbreaking technology," says Stardock Entertainment's chief executive officer, Brad Wardell, in a press release. "With Ashes of the Singularity II, we're raising the bar even higher, delivering strategic gameplay depth that RTS fans have always dreamed of."

"Obviously, in the first game the number one request was to have a human faction," Wardell continued. "Back then, we just couldn't support having thousands of organic, walking, squishy people in the world and thus had to design in favor of machines. We're really excited to bring the humans into the war and watch how they fare against the massive mechanical armies of the Substrate and the PHC."

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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