Mass Effect Andromeda Inventory Limit Increase Detailed; Next Patch To Reduce Frequency Of Common Banter “Interruptors”

Apr 5, 2017 at 08:00am EDT
Mass Effect Andromeda

Yesterday, BioWare confirmed some of the changes and improvements that will come with the next Mass Effect Andromeda patch. General patch notes have also been released, but they don't go in-depth regarding some of the gameplay tweaks. Thankfully, the game's tireless Lead Designer shared some additional details on this week's patch.

Among the changes that will come in the next Mass Effect Andromeda patch is an increased inventory limit. According to Ian S. Frazier, the new patch will default the inventory size to 100, and it will be possible to expand it up to 200 with AVP.

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The next update will address another issue that many found annoying. Apparently, the frequency of the most common banter interruptors, such as SAM's hazard updates, will be reduced.

Ian S. Frazier also touched upon what will be coming in future patches, such as the autofire, burst and single fire augmentations.

The Mass Effect Andromeda 1.05 patch will hit all versions of the game tomorrow, April 6th, introducing a variety of enhancements, such as:

Improved tutorial placement
Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
Added option to skip autopilot sequences in the galaxy map
Improved logic, timing, and continuity for relationships and story arcs
Improved lip-sync and facial acting during conversations, including localized VO
Fixed various collision issues
Fixed bugs where music or VO wouldn’t play or wasn’t correct
Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
Fixes issues related to some saves
Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
Streaming and stability improvements

Mass Effect Andromeda is now out on PC, PlayStation 4 and Xbox One.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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