Arc System Works Showcases New Marvel Tokon: Fighting Souls Gameplay in Beginner’s Guide

Aug 1, 2025 at 09:36am EDT
Marvel Tokon: Fighting Souls. Captain America battles Iron Man in action-packed fighting game scene.

Ahead of Marvel Tokon: Fighting Souls being playable at EVO 2025, developer Arc System Works has showcased our first extended look at gameplay through a beginner's guide, a fitting delivery method for anyone who plans to be at EVO this year and wants to jump into the ring with at least some knowledge of how things work.

Announced last month during PlayStation's State of Play event, this new fighter from Arc System Works is a new 4v4 fighting game, and while we're sure to see plenty of gameplay when members of the public are able to get their hands on it, this video diving into the basics is the most we've seen of the game so far.

Related Story PS’s FlexStrike Fight Stick Arrives in August for Marvel Tokon Fighting Souls, New 27″ Monitor and Pulse Elevate Speakers Arrive Later

The only unfortunate thing about it is that it's a relatively slow showcase of gameplay, and we see more of only one character, Captain America, than we do of the other fighters that'll be available at launch.

That said, it's a very thorough guide, and if you are going to EVO with the intent of waiting in line to check out Marvel Tokon: Fighting Souls, then you could call this video required viewing to ensure you're ready for the fight.

While players will be able to see even more of Marvel Tokon: Fighting Souls at EVO 2025, and get to play it, they won't get to try it out with PlayStation's new fight stick, which we recently learned is officially called FlexStrike. The FlexStrike will be at EVO, but behind glass cages for players to look and not touch.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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