Lynked: Banner Of The Spark Has Launched Out Of Early Access, Version 1.0 Available On PC, PS5, And Xbox Series X/S

May 22, 2025 at 01:00pm EDT
Lynked Banner of the Spark

Lynked: Banner of the Spark is launching out of early access today, with version 1.0 now available on PC, PS5, and Xbox Series X/S.

The brightly colored, lighthearted rougelite action RPG with a bit of life-sim gameplay mixed in launched on PC in early access on October 22, 2024, and across more than 200 player reviews on Steam landed at a 'Very Positive' Steam rating. The 1.0 version will be available at the same price as its early access version at $24.99.

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It's also the first game to be published by Dreamhaven, the studio founded by Blizzard co-founder Mike Morhaime, and the debut game for its developer FuzzyBot. The 1.0 version of Lynked will include five chapters with 40 new missions for players to run through, five new bosses, and a new biome.

Lynked: Banner of the Spark is set in the year 30XX, with you playing as one of humanity's last survivors. Fighting in the resistance against Combot domination is one half of the gameplay, while the other is dedicated to rebuilding a new world with the robots that aren't trying to eradicate humanity.

"Bright worlds, expressive characters, and cooperative gameplay mark what we - and our players - love about games," co-founder of FuzzyBot and creative director of Lynked: Banner of the Spark, Max Spielberg, said in a press release. "Lynked reflects that vision. It's been player-driven from the start, and we've built on that with new challenges and surprises for the game's full launch."

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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