Australian Study Finds Loot Boxes to be More Like Gambling Than Trading Cards

Sep 18, 2018 at 05:02pm EDT
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According to a study commissioned by the Australian Environment and Communications Reference Committee and redacted by Dr David Zendle (York St. John University) alongside Dr Paul Cairns (University of York), loot boxes are more psychologically similar to gambling than trading cards and should, therefore, be treated as such by regulations.

Industry statements typically disassociate loot boxes from gambling. They instead highlight similarities between loot boxes and harmless products like trading cards or Kinder Surprise eggs...

By contrast, researchers argue that loot boxes share so many formal similarities with other forms of gambling that they meet the 'psychological criteria' to be considered gambling themselves.

Spending large amounts of money on loot boxes was associated with problematic levels of spending on other forms of gambling. This is what one would expect if loot boxes psychologically constituted a form of gambling. It is not what one would expect if loot boxes were, instead, psychologically comparable to baseball cards.

They may, therefore, condition gamers to require the excitement associated with gambling, leading to problem gambling.

The report suggests that games using this gambling-like method should be only sold to gamers of legal age (18+). In related news posted earlier today, several European countries are also presently looking at the loot box issue in games.

Related Story Loot Boxes Should Be Self-Regulated or We’ll Do It Ourselves, Says UK Gov

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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