Vampire Survivors Developer Announces and Launches New Game, Kill The Brickman

Aug 21, 2025 at 09:30am EDT
Pixel art with bricks and screaming faces, titled Kill The Brickman on a cosmic background.

Poncle, the team behind the hit and award-winning auto-shooter Vampire Survivors, has announced its next published title, Kill the Brickman, developed by Doonutsaur, at Gamescom 2025, and it has also launched it on PC and Xbox at the same time.

The one-minute announcement and release trailer for Kill the Brickman mostly showed off gameplay of this Brick-Breaker-like game, before ending the presentation with a slew of Steam codes that, as far as we can tell, were quickly snatched up by anyone who was fast enough while watching the live stream.

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Though, even if you missed grabbing a free code, Kill the Brickman is not an expensive game, and at the time of this writing you can grab it for only $4.49 USD with a 10% off launch sale that will end on August 28, 2025. It'll be back to $4.99 USD / EUR4.99 / £3.99 after the 28th.

More than just a brick-breaker game, Kill the Brickman is described as a "turn-based, rogue-like bullet builder from outer space."

The collaboration between Poncle and Doonutsaur began when the game was sent to Poncle over email, and the studio's director, Luca Galante, became immediately enamored with it. "Yes, this is true. I love Bricks," Galante said in a press release.

"Kill the Brickman is not only a brilliant deckbuilder, it's also one of the strangest ones I've ever played. And that's a good thing."

Galante is right in that Kill the Brickman seems like a strange game in a positive way. And there's no waiting to test that theory, since for the price of an expensive coffee, you can play Kill the Brickman on your PC, Xbox One, and Xbox Series X/S console, right now. There was no mention of a PlayStation or Nintendo version, though there's always a possibility those could be added down the road.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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