Octopath Traveler 0 features the series' signature Job system, but with some twists that fundamentally change how it works. Here's everything you need to know about it and the best Skills and Jobs to use.
Table of contents
Job System: Explained
Octopath Traveler 0 Job system allows the protagonist to unlock and use eight different Jobs, which act as traditional RPG classes with unique skills.
To change Protagonist's Jobs:
- Press Triangle (PlayStation) / Y (Xbox) / X (Nintendo Switch) to enter the Main Menu
- Select the Skills tab in the Main Menu
- Select Protagonist's Jobs
- Pick your Job
Only the protagonist can change Jobs. Every other traveler belongs to a preset Job that cannot be changed.
JP Cost Progression
The cost to learn Battle Skills is not static; it increases progressively as you learn more skills within a single Job, making later skills significantly more expensive. The first two skills are unlocked automatically.
| Skill Learned | JP Cost |
| 1st Learned Battle Skill | 30 JP |
| 2nd Learned Battle Skill | 100 JP |
| 3rd Learned Battle Skill (Unlocks new Job) | 300 JP |
| 4th Learned Battle Skill | 800 JP |
| 5th Learned Battle Skill | 1,500 JP |
Support Skills, on the other hand, are unlocked automatically as you unlock more Battle Skills.
| Support Skill Slot | Battle Skills Required to Unlock |
|---|---|
| Support Skill 1 | Unlocked after learning 4 Battle Skills |
| Support Skill 2 | Unlocked after learning 5 Battle Skills |
| Support Skill 3 | Unlocked after learning 6 Battle Skills |
| Support Skill 4 | Unlocked after learning 7 Battle Skills |
All Protagonist's Jobs
After playing through most of the intro, you will be allowed to pick your starter Job among eight options. To unlock another Job, you will have to learn three skills for your last unlocked Job. This requires a total of 430 JP (30 JP for the first skill, 100 for the second, 300 for the third).
| Job Class | Weapons | Primary Focus |
|---|---|---|
| Warrior | Swords, Spears | Physical Attack, High Defense |
| Merchant | Spears, Bows | Leaf and JP earning abilities, support focus |
| Thief | Swords, Daggers | Steals HP, SP, items, high speed |
| Apothecary | Axes, Tomes | Healing focus with decent Physical and Elemental damage |
| Hunter | Bows, Axes | High agility, great at inflicting status ailments |
| Cleric | Staves, Fans | Magic focus for healing and damage |
| Scholar | Tomes, Staves | Elemental damage |
| Dancer | Fans, Daggers | High speed, support focus |
Warrior
Using Swords and Spears, the Warrior focuses on dealing physical damage, countering enemy attacks, and boosting their own physical attack.
The Battle Skill Helmcleaver and Support Skill Peak Performance are great Skills to take advantage of, especially if you have other physical-damage-focused travelers in your party and the means of staying at full health.
| Skill Type | Skill Name | SP Cost | Effect / Description |
|---|---|---|---|
| Battle Skill | Cross Strike | 12 | Deal sword damage to a foe. |
| Battle Skill | Abide | 6 | Raise own Phys. Atk. for 3 turn(s). |
| Battle Skill | Spearhead | 9 | Deal polearm damage to a foe. Act faster next turn. |
| Battle Skill | Helmcleaver | 8 | Deal sword damage to a foe, and lower Phys. Def. for 2 turn(s). |
| Battle Skill | Counter Posture | 36 | Counter physical attacks with a sword for 2 turn(s). |
| Battle Skill | Assault | 14 | Deal polearm damage to all foes. More potent if attacking from the back row. |
| Battle Skill | Upending Strike | 35 | Deal great sword damage to a foe 2 time(s). |
| Support Skill | Peak Performance | N/A | Raise the equipped character's attack skill potency when HP is at least 100%. |
| Support Skill | Phys. Atk. +50 | N/A | Raise the equipped character's Phys. Atk. by 50. |
| Support Skill | Phys. Def. +50 | N/A | Raise the equipped character's Phys. Def. by 50. |
| Support Skill | Defiant Spirit | N/A | When the equipped character has an attribute-reducing effect, raise BP recovery by 1 at the start of turn. |
Merchant
Using Spears and Bows, the Merchant features a mix of combat and support skills that require a balanced party composition and knowledge of game mechanics to be useful.
The ability to deal guaranteed critical damage with the Battle Skill Piercing Thrust and the ability to pass 1 BP to another ally with the Battle Skill Donate BP are among the best Skills the Merchant can use.
| Skill Type | Skill Name | SP Cost | Description |
| Battle Skill | Deadly Thrust | 20 | More easily land critical polearm hits on a foe. |
| Battle Skill | Rest | 0 | Restore own HP/SP, and cure own status ailments. |
| Battle Skill | Mystic Shot | 18 | Deal bow damage to all foes, and restore SP equal to 2% of damage dealt to the entire front row. |
| Battle Skill | Collect | 3 | Collect leaves from a foe. |
| Battle Skill | Piercing Thrust | 30 | Deal critical polearm damage to a foe. |
| Battle Skill | Arrow of Fortune | 35 | Deal great bow damage, and obtain JP based on damage dealt. |
| Battle Skill | Donate BP | 5 | Grant 1 BP to an ally. |
| Support Skill | Extra Leaves | N/A | Receive additional leaves at the end of battle. (The effect is not cumulative). |
| Support Skill | Phys. Def. +50 | N/A | Raise the equipped character's Phys. Def. by 50. |
| Support Skill | Elem. Def. +50 | N/A | Raise the equipped character's Elem. Def. by 50. |
| Support Skill | Borrow BP | N/A | Borrow insufficient BP for Boost from paired back ally. Neither will restore BP next turn. |
Thief
Using Swords and Daggers, the Thief is all about sabotaging the enemies with attribute-reducing skills and dealing Dark and Dagger damage multiple times without spending additional BP, all the while often acting first thanks to its superior Speed.
The Thief's very high Speed can also offset the low speed of a paired character, allowing them to act much sooner than their Speed stat would allow by switching them to the front row in place of the Thief.
| Skill Type | Skill Name | SP Cost | Description |
| Battle Skill | Steal | 3 | Steal an item from a foe. |
| Battle Skill | HP Thief | 9 | Deal dagger damage to a foe 2 time(s), and steal HP equal to 50% of damage dealt. |
| Battle Skill | Shadow Bind | 8 | Deal dark damage to a foe, and lower Speed for 2 turn(s). |
| Battle Skill | Level Slash | 14 | Deal sword damage to all foes. |
| Battle Skill | SP Thief | 9 | Deal dagger damage to a foe 2 time(s), and steal SP equal to 5% of damage dealt. |
| Battle Skill | Master of Shadows | 8 | Deal dark damage to a foe 2 time(s). |
| Battle Skill | Tri-Edge | 27 | Deal dagger damage to a foe 3 time(s). |
| Support Skill | Extended Enfeeblement | N/A | When the equipped character inflicts an attribute-reducing effect, extend duration by 1 turn. |
| Support Skill | Evasion +50 | N/A | Raise the equipped character's Evasion by 50. |
| Support Skill | Speed +50 | N/A | Raise the equipped character's Speed by 50. |
| Support Skill | Entrap | N/A | When the equipped character takes physical damage, gain a 50% chance to inflict a random status-reducing effect on the foe. |
Apothecary
Using Axes and Tomes, the Apothecary provides a mix of powerful Axe-based skills, restoration spells, and altered status-inducing attacks.
By themselves, these skills make the Apothecary a somewhat average Job to use compared to the others, but Inspiring Break, which restores SP when breaking a foe, can be taken advantage of a lot with the proper Masteries, which can be used to specialize this Job in either Physical Damage or Elemental Damage.
| Skill Type | Skill Name | SP Cost | Description |
| Battle Skill | First Aid | 6 | Restore HP of an ally. |
| Battle Skill | Amputation | 12 | Deal axe damage to a foe. |
| Battle Skill | Enshroud | 9 | Gain a chance to inflict blindness on a foe for 2 turn(s). |
| Battle Skill | Rehabilitate | 15 | Grant an ally immunity to status ailments for 2 turn(s). |
| Battle Skill | Vivify | 24 | Revive an ally. |
| Battle Skill | Heal All | 15 | Grant HP regeneration to the entire front row or entire back row for 3 turn(s). |
| Battle Skill | Cross Cleave | 30 | Deal great axe damage to a foe. |
| Support Skill | Resist Ailments | N/A | Improves resistance to ailments like poison, bleeding, sleep, paralysis, blindness, silence, and terror. |
| Support Skill | Max. SP +50 | N/A | Raises the equipped character's max SP by 50. |
| Support Skill | Max. HP +500 | N/A | Raises the equipped character's max HP by 500. |
| Support Skill | Inspiriting Break | N/A | Restore the equipped character's SP when breaking a foe. |
Hunter
Using Bows and Axes, the Hunter comes with skills focused on dealing Bow damage multiple times in a single turn, and manipulating the turn order with Ensnare, which causes a single enemy to act last.
However, the one skill that makes the Hunter a very powerful Job is the Sniper Support Skill, which makes the protagonist unleash a special attack with their equipped Bow if in the back row, providing a tactical option to take better advantage of the back row position.
| Skill Type | Skill Name | SP Cost | Description |
| Battle Skill | Stray Arrows | 14 | Deal bow damage to random foes 2 time(s). |
| Battle Skill | Boomerang Toss | 14 | Deal axe damage to random foes 2 time(s). |
| Battle Skill | Trade Tempest | 15 | Deal wind damage to all foes. |
| Battle Skill | Ensnare | 9 | Cause a foe to act last for 2 turn(s). |
| Battle Skill | First Shot | 30 | Deal bow damage to a foe. Next attack is guaranteed to be a critical hit. |
| Battle Skill | Rain of Arrows | 12 | Deal bow damage to random foes 5 to 8 time(s). |
| Battle Skill | Two-Tiered Shot | 30 | Deal bow damage to a foe 2 time(s), then move to the back row. At the end of turn, deal special bow damage to a foe 2 time(s). |
| Support Skill | Extra Experience | N/A | Receive additional EXP at the end of battle. (The effect is not cumulative). |
| Support Skill | Invigorating Break | N/A | Restore the equipped character's HP when breaking a foe. |
| Support Skill | Crit. +50 | N/A | Raise the equipped character's Crit. by 50. |
| Support Skill | Sniper | N/A | At the end of turn, the equipped character will unleash a special attack with their equipped weapon when in the back row. |
Cleric
Using Fans and Staves, the Cleric is a great support-focused Job that can heal HP and SP and deal Light damage.
Although the Cleric's Battle Skills are not really exciting by themselves, Celestial Veil works great in conjunction with any Traveler who can aggro enemies to take damage for the rest of the party. The SP restoration effect it grants allows the receiving character to use their most powerful skills without having to worry about limited resources.
| Skill Type | Skill Name | SP Cost | Description |
| Battle Skill | Heal Wounds | 6 | Restore HP of the entire front row or entire back row. |
| Battle Skill | Holy Light | 11 | Deal light damage to a foe. |
| Battle Skill | Brain Bash | 18 | Select a weapon and deal damage to a foe. |
| Battle Skill | Sacred Flame's Protection | 16 | Grant an ally a small chance to prevent offensive status effects for 2 turn(s). |
| Battle Skill | Light of Judgment | 22 | Deal great light damage to a foe. |
| Battle Skill | Celestial Veil | 8 | Grant an ally the ability to restore SP equal to 3% of damage taken for 2 turn(s). |
| Battle Skill | Wondrous Veil | 30 | Grant an effect that allows an ally to recover with 25% of their max. HP upon being incapacitated (one time only). |
| Support Skill | HP Recovery Up | N/A | Raise the amount restored by the equipped character's HP recovery/HP regeneration skills. |
| Support Skill | Elem. Def. +50 | N/A | Raise the equipped character's Elem. Def. by 50. |
| Support Skill | Max. SP +50 | N/A | Raise the equipped character's max SP by 50. |
| Support Skill | Encore | N/A | Grant an effect that allows you to recover with 25% of your max. HP upon being incapacitated (one time only). |
Scholar
Using Staves and Tomes, the Scholar is your classic "Black Mage" Job focusing on Fire, Wind and Light Elemental Damage. With the proper Masteries, you can expand the range of elemental attacks to cover the elements not available natively to create the ultimate elemental mage.
The Scholar's Battle Skill Analyze and Support Skill Study Foe are great skills for both random encounters and bosses, making this Job one of the best all-around useful Jobs in the game.
| Skill Type | Skill Name | SP Cost | Description |
| Battle Skill | Analyze | 1 | Discover 1 weak point(s) of a foe and reveal HP. |
| Battle Skill | Fireball | 12 | Deal fire damage to all foes. |
| Battle Skill | Tornado | 12 | Deal wind damage to all foes. |
| Battle Skill | Luminescence | 14 | Deal light damage to all foes. |
| Battle Skill | Fire Storm | 33 | Deal fire damage to all foes 2 time(s). |
| Battle Skill | Maelstrom | 33 | Deal wind damage to all foes 2 time(s). |
| Battle Skill | Blinding Light | 33 | Deal light damage to all foes 2 time(s). |
| Support Skill | Study Foe | N/A | At the start of battle, discover 1 weak point of each foe. |
| Support Skill | Elem. Atk. +50 | N/A | Raise the equipped character's Elem. Atk. by 50. |
| Support Skill | Lasting Memory | N/A | Status effects are not removed when incapacitated. |
| Support Skill | Mystic Breath | N/A | At the end of turn, raise the equipped character's Elemental. Atk/Elemental. Def. for 2 turn(s) when in the back row. |
Dancer
Using Fans and Daggers, the Dancer is another support-focused Job that works best in a party full of damage-dealing travelers.
All status-enhancing skills the Dancer can use are greatly augmented by the Support Skill The Show Goes On, which extends duration of these buffs by 1 turn. As such, prioritize equipping Masteries that grant access to more of these skills to turn your Dancer protagonist into the ultimate party buffer.
| Skill Type | Skill Name | SP Cost | Description |
| Battle Skill | Lion Dance | 6 | Raise Phys. Atk. of an ally for 2 turn(s). Dance skill. |
| Battle Skill | Wild Strike | 14 | Deal fan damage to random foes 2 time(s). |
| Battle Skill | Coney Caper | 6 | Raise Evasion of an ally for 2 turn(s). Dance skill. |
| Battle Skill | Frosty Refrain | 11 | Deal ice damage to a foe. Song skill. |
| Battle Skill | Peacock Strut | 6 | Raise Elem. Atk. of an ally for 2 turn(s). Dance skill. |
| Battle Skill | Porcupine Stomp | 6 | Raise Elem. Def. of an ally for 2 turn(s). Dance skill. |
| Battle Skill | Triple Arc | 27 | Deal fan damage to a foe 3 time(s). |
| Support Skill | The Show Goes On | N/A | When the equipped character grants an attribute-raising effect, extend duration by 1 turn. |
| Support Skill | Extra JP | N/A | Receive additional JP at the end of battle. (The effect is not cumulative). |
| Support Skill | Speed +50 | N/A | Raise the equipped character's Speed by 50. |
| Support Skill | Boost-Start | N/A | At the start of battle, restore 1 BP. |
This wraps up our Protagonist's Job guide. To master combat, learn the Character Creation system, and start your progression through the main story, head back to our Octopath Traveler 0 Complete Guides and Walkthrough Hub.
If you want to learn more about the game instead, check out our Octopath Traveler 0 review.
NOTE: Guide based on a 45+ hours playthrough in the Steam 1.0 version. Screenshots captured from the same version.
Follow Wccftech on Google to get more of our news coverage in your feeds.
