The Coalition has announced the release of a day-one patch for Gears of War: Reloaded, fixing a variety of issues. You can find the changelog below:
- Multiple crash fixes and incremental performance enhancements across PC and console platforms
- Resolved numerous gameplay, UI, and localization bugs – from controller input quirks to incorrect in-game text – for a smoother experience.
- Minor feature tweaks like improved handheld device support switching (mouse & keyboard mode) and refined settings behavior enhance overall usability.
- Consoles: The game now properly handles cases where in-game global power saving is disabled but certain modes (campaign/versus) tried to use power-save features.
- Consoles: Fix for fire texture and animation isn't shown properly in Campaign.
- PC: Fixed a persistent low-frame-rate issue when connecting a DualSense controller to a PC.
- Handheld: Fixed mouse input issues on certain handheld PCs - the mouse sensitivity on handheld devices has been corrected to respond consistently.
Gears of War: Reloaded launched today on PC, PlayStation 5, and Xbox Series S|X, bringing the series to Sony's PlayStation platform for the first time. It is a remaster of a remaster (2015's Gears of War: Ultimate Edition), delivering 4K assets, improved textures, lighting, shadows, and reflections, as well as HDR and Dolby Vision support, Ultrawide support, 7.1 surround sound, and up to 144 frame rates in multiplayer mode. On PC, users can enable AMD FSR 3.1 or NVIDIA DLSS Super Resolution 3.5, and controller remapping is also available. Cross-play and cross-progression are available across platforms, too.
As a side note, we recently learned that the Gears of War film adaptation in the works by David Leitch won't be ready before 2027.
Follow Wccftech on Google to get more of our news coverage in your feeds.
