Fallout: New California, Prequel Mod for Fallout: New Vegas, Has Entered Beta

Apr 9, 2018 at 02:00pm EDT
Fallout New California
Fallout: New California, also known as Project Brazil, has now entered Beta status after many years of development. Project Leader Brandan Lee announced this recently on the game's official ModDB page.

So after many years, not only is BETA 200 playable from start to end credits with no major interruptions but it's stable and finally coming together as a finished thing. We still have bugs, and we still have defects, but it's approaching a level of polish you'd expect from a release ready product most of the time.

Open BETA is no longer remote. We need to do more private bug fixing.
It's not Beta Playing that helps us, it's BETA testing & fixing. So you can't play it quite yet. But soon.

You may commence the customary ReleaseWhens and GimmeBetas now.

You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, (which I took offline for now) or Facebook. We've got a thriving online community centered around each one.

You can also throw dollars at me on Pay-Pal so I don't starve to death at my desk: Nexusmods.com

Fallout: New California is a prequel mod for Obsidian's Fallout: New Vegas, originally released in 2010. According to Lee, the project is gigantic and includes 14K voiced dialogue lines, which is about one-fourth of the actual Fallout: New Vegas game; these are spread across 42 actors and about 60 characters.

The story is also reportedly full of branching narratives, which should lead to 12 different endings (though the coders aren't sure yet if one of those will be effectively playable).

Stay tuned for more on Fallout: New California as this ambitious story campaign mod for Fallout: New Vegas approaches its release.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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