Everybody’s Gone to the Rapture Dev: Loved Working On PS4, Would Love To See The Game On PC

Aug 11, 2015 at 10:12pm EDT

Everybody's Gone to the Rapture just released on PlayStation 4 and so far, both critics and the general public have praised the game created by British developer The Chinese Room.

Co-Studio Head and Creative Director Dan Pinchbeck has been answering questions on the PS4 subreddit this afternoon, and he dropped a few interesting replies here and there. For instance, he said that while the decision is ultimately Sony's, he would love to see the game on PC.

That's not going to be our decision. I've love it to come onto PC, I think it'd fit really well

He also confirmed that the team is already at work on a new and "different" game concept.

Yeah, we're already in concept development for a new game. It's going to be something pretty different for us.

There's also a chance to see Dear Esther on PS4 and other platforms, apparently, and The Chinese Room is currently switching engine for that purpose.

Would love to. We're still working on the port over from Source to Unity. Once that's done, ports to PS4 and potentially other places becomes a real possibility

Finally, Pinchbeck said that he really enjoyed working on PlayStation 4 for Everybody's Gone to the Rapture, but he also doesn't want to abandon PC (all previous games of TCR were released on Windows, Mac & Linux).

loved working on the PS4, lovely bit of hardware that. yep, all good, yep, would do it again, but also keen to not leave PC - we'd definitely like to be working on both console and PC in the future

You can get Everybody's Gone to the Rapture now from the PlayStation Store for $19/€19 (depending on where you live).

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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