The latest patch for Escape From Tarkov adds plenty of fixes and improvements based directly on feedback from players, addressing several highly requested quality of life features, fixes for enemy AI in both PvE and PvP, and audio.
Developer Battlestate Games says that the "audio engine systems and its individual subsystems have been significantly expanded to provide a more immersive Escape from Tarkov experience."
Battlestate Games warns that while the patch "has gone through several stages of testing," it still isn't the final version, so players could still experience "unexpected audio behavior in various situations."
The studio is releasing this patch as another stage in its testing for these fixes, adding that "this stage is necessary to collect feedback and do more tests on a diverse variety of players' hardware and software. We are already preparing a set of fixes for the upcoming updates and your feedback and detailed issue reports will help us in refining and stabilizing the system for all players."
Here's the full list of fixes coming for audio, AI, and the quality of life improvements for Escape from Tarkov from the latest patch notes:
Audio
- Readjusted the sound subsystem that checks for obstructions between the listener and the source:
- Improved the sound processing between the listener and the source when the source was behind obstacles: uneven terrain, rocks, vehicles, crates, and other environmental elements;
- Fixed several issues where various sounds were processed and muffled incorrectly;
Improved the sound penetration processing inside and outside interiors with walls of different thickness - Improved the sound penetration processing between floors of buildings and on stairways;
- Improved the occlusion of interactive windows and doors;
- Reduced the loudness of bushes in first and third person;
- Fixed the cause of the missing announcer warnings upon using the interactive buttons in The Lab;
- Improved the sound occlusion on various locations to enhance the detail.
AI
- Improved the interaction of bots with doors;
- PMC bots will now try to avoid areas where the location Bosses initially spawn and are less likely to engage in combat with them;
- Fixed several issues where bots could walk down stairs or other uneven surfaces faster than usual;
- Fixed the causes for bots appearing in the air or in the ground;
- Fixed the specific situations in which bots would tilt their weapons upwards for no reason;
- Fixed the issues in which Boss guards and PMC bots were friendly to each other;
- Fixed several issues in which The Goons would appear on multiple locations at the same time in PvE.
Quality of Life
- Added an item search window with the ability to find items in stash by category or by name;
- Eyewear and masks with the flash protection stat now reduce the glare effects from light sources. Items with this stat have also been rebalanced;
- Added the display of in-game raid time when pressing the [O] key by default;
- Added the ability to automatically convert currency if not having enough when purchasing an item;
- Added the highlighting of attachments that are available for purchase from traders on the weapon build screen;
- Added the ability to pin the tasks at the top of the list on the task tab;
- Added a warning when attempting to start a raid with a task item in the inventory;
- Rebalanced the sensitivity and zooming ability of optical sights;
- Improved the usability of specific optical and thermal sights;
- Added nape protection for Redut series body armor (Redut-M, Redut-T5). The cost of these armors has been adjusted;
- Transition to another location will now count for all tasks with an objective to survive and extract;
- Rebalanced the operation of the RShG-2 rocket launcher.
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