Dragon Age: The Veilguard Difficulty Settings Include Nightmare and Custom Options

Jul 2, 2024 at 01:30pm EDT
Dragon Age: The Veilguard

As part of the ongoing exclusive Game Informer coverage, BioWare revealed more information on the difficulty settings available in Dragon Age: The Veilguard.

Preset difficulty options include Storyteller, Adventurer, and Nightmare, which are pretty self-explanatory. You may swap between them at your leisure, with the notable exception of Nightmare difficulty: once that has been selected for a playthrough, it cannot be reverted. You'd have to start a new one at a lower setting if needed.

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The surprise option is the custom 'Unbound' setting, which will allow players to craft their own challenge level by tweaking parameters like parry timing, aim assistance (up to auto-aim), enemy pressure (how quickly and often you will be attacked), the amount of damage dealt to and received from enemies, and even wayfinding. Last but not least, fans who are interested in Dragon Age: The Veilguard solely because of the story (and there are quite a few of those) can turn on the no-death setting.

Game Director Corinne Busche told Game Informer that the studio doesn't consider these as 'cheat' options. Rather, they have been implemented to allow all kinds of fans to partake in the adventure. Players can expect other accessibility features, too, with more information to be shared closer to launch.

On that note, Dragon Age: The Veilguard is still scheduled for a generic Fall 2024 launch across PC, PlayStation 5, and Xbox Series S|X. That may change soon, though, with Gamescom around a month and a half away.

In the meantime, to learn absolutely everything there is to know about the fourth mainline entry in the fantasy RPG franchise, check out our freshly published roundup article.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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