Developer Splash Damage No Longer Owned by Tencent, Acquired by Private Equity Investors

Sep 25, 2025 at 05:55pm EDT
Collage of video game characters and developers in a studio, including Joker from Batman Arkham, people using devices, and character art.

Splash Damage, a studio that you might not recognize by name but whose work you'd know, as it has worked on Gears 5, Gears Tactics, Gears of War: Ultimate Edition, Batman: Arkham Origins, Wolfenstein: Enemy Territory, Brink, and Star Wars: Hunters, to name a few, has officially broken away from its now-former parent company, Tencent.

A report from GamesIndustry.Biz confirms that the studio had officially broken away from Tencent, but said it would "not be providing further comment at this time."

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This departure also comes less than a year after what would have been Splash Damage's next game, Transformers: Reactivate, was cancelled. The project's shutdown also resulted in layoffs at the studio, with Splash Damage writing at the time, "While not being able to see the game through to release is painful, having to say goodbye to friends and colleagues hurts even more. We're now focused on doing everything we can to support them through this tough period, just as we are committed to caring for those who will stay with us as we build a stronger Splash Damage for the future."

With Splash Damage keeping mum on its departure for now, it's unclear if the cancellation of Transformers: Reactivate played a part in the studio leaving Tencent, part of that project's shutdown could have also come from Hasbro.

Regardless, hopefully we'll hear more from Splash Damage soon, as they are one of the industry's veteran studios who has been around for over 20 years now. It's much better to hear that they've left a previous parent company and are still going, rather than hearing another veteran studio has been shuttered.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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