Destiny 2’s Player Count on Steam Hit A Record Low Ahead of Coming Star Wars Expansion

Oct 7, 2025 at 12:31pm EDT
Destiny 2 Renegades art with three armored figures in a sandy, orange-hued environment.

To say that Bungie has had a bad couple of years would be an understatement, in many ways. Despite the small boost that came along with Destiny 2: The Final Shape, layoffs, scandals around stolen work, and reports of poor and greedy leadership overshadow anything positive the studio has going on.

The latest negative tally to add to the pile comes from a report from The Game Post, which points to Destiny 2's Steam Chart numbers, which hit an all-time low for the game since its release on Steam in 2019. It should be said that Steam numbers aren't everything, but it's still not necessarily a good look for Destiny 2 to be in such a low place after the recent launch of its Edge of Fate expansion, and ahead of a very major Star Wars expansion called Renegades, which is due out this coming December.

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Per the Steam Charts, Destiny 2's monthly average was 18,349 players when The Game Post published its report. At the time of this writing, the average is listed at 18,100 players for the last 30 days.

Is a Star Wars expansion the medicine Bungie needs for Destiny 2 to turn player counts like this around? It could be. Technically, anything is possible. Whether it will is an entirely different question. Even if the idea of wielding a lightsaber gets players to pick Destiny 2 back up, or even to try it for the first time, one of the game's lasting issues has been how obtuse it is to get into or get back into, even if you are a returning player.

In other Bungie news, the studio just yesterday announced that it is hosting a closed technical test for Marathon that players can sign up for, and Pete Parsons, who was at the studio's helm for years, has left his role and retired.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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