Dead Space 2 Remake Was Never Greenlit by EA, Franchise Is Now Once Again on Hold

Apr 11, 2024 at 03:30am EDT
Dead Space 2

Following the news that EA Motive's team responsible for last year's Dead Space remake would work on the Battlefield franchise going forward (alongside the previously announced Iron Man game), fans of the horror franchise were left wondering whether a Dead Space 2 remake would still happen.

Yesterday, during Giant Bomb's Game Mess Mornings stream, Jeff Grubb claimed Dead Space 2 had been in pre-production at EA Motive but was shelved because of lackluster sales of the original. However, Electronic Arts quickly responded with the following statement shared with IGN:

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We don't normally comment on rumors but there is no validity to this story.

The truth is often in the middle, and that seems to be the case here as well. Bloomberg's Jason Schreier has since clarified that Motive did have a small team working on ideas for a new game (not a remake of the second entry) in the franchise, but the project never received the green light from EA and any further Dead Space plans have been put on hold for about a year now because of the remake's lower than expected sales. Motive had been working on entirely different ideas since last Summer. Schreier chalked Grubb's mistake to the fact that the 'Dead Space remake' team used the same code name to describe any project they were working on.

Of course, this doesn't mean a Dead Space 2 remake will never happen. Chances are another revival might happen at some point, but it won't be any time soon, given that Motive is going to be busy for many years with the aforementioned games.

Dead Space 2 launched in 2011 to high praise from critics, achieving an average Metascore of 90. However, EA CEO Andrew Wilson later revealed it didn't sell enough to recoup its budget. The game sold around four million units, around the same as the predecessor, while costing more (an estimated $60 million) to make.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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