Nearly five years ago, former Infinity Ward, Naughty Dog, and Sony veterans founded That's No Moon with $100 million in funding from Smilegate, and we know now their debut game is a single-player, story-driven action/adventure game based on the popular Crossfire IP.
The game follows Layla, a gun-for-hire on a reconnaissance contract in the Atlas Mountains whose mission quickly devolves into a harrowing struggle for survival. Cross is an opposing operator: trained, lethal, and the last person Layla would choose to trust, but staying alive overrides ideology, and their fragile alliance becomes the only path through the existential threat ahead.
On the gameplay side, That's No Moon is pitching a cover-based game built around what they call Adaptive Cover, a dynamic system that lets players survey terrain, stealth, engage, reposition, and flank in real time, with the landscape itself treated as a weapon. Combat is described as high-tension and deliberately lethal (a single bullet can end a fight), emphasizing tactical precision over run-and-gun play. Traversal through the Atlas Mountains is also said to be a distinct feature, with That's No Moon describing it as a genre-defining system in its own right.
The game is published by Team K1 and has no release date or confirmed platforms beyond its Steam listing, which lists it as Coming Soon. The game will also be available on the Epic Games Store, PlayStation 5, and Xbox Series S|X.
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