Ex-Naughty Dog And Infinity Ward Vets Resurface After Five Years With A Crossfire Game Nobody Saw Coming

Jun 5, 2026 at 06:35pm EDT
Promotional image for the game 'Crossfire', featuring a group of characters in front of a fiery background with the text 'Wishlist Now' and links to various gaming platforms at the bottom.

Nearly five years ago, former Infinity Ward, Naughty Dog, and Sony veterans founded That's No Moon with $100 million in funding from Smilegate, and we know now their debut game is a single-player, story-driven action/adventure game based on the popular Crossfire IP.

The game follows Layla, a gun-for-hire on a reconnaissance contract in the Atlas Mountains whose mission quickly devolves into a harrowing struggle for survival. Cross is an opposing operator: trained, lethal, and the last person Layla would choose to trust, but staying alive overrides ideology, and their fragile alliance becomes the only path through the existential threat ahead.

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On the gameplay side, That's No Moon is pitching a cover-based game built around what they call Adaptive Cover, a dynamic system that lets players survey terrain, stealth, engage, reposition, and flank in real time, with the landscape itself treated as a weapon. Combat is described as high-tension and deliberately lethal (a single bullet can end a fight), emphasizing tactical precision over run-and-gun play. Traversal through the Atlas Mountains is also said to be a distinct feature, with That's No Moon describing it as a genre-defining system in its own right.

The game is published by Team K1 and has no release date or confirmed platforms beyond its Steam listing, which lists it as Coming Soon. The game will also be available on the Epic Games Store, PlayStation 5, and Xbox Series S|X.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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