Crimson Desert ‘Will Hit 4K Resolutions at Higher Framerates’ On PS5 Pro With Upgraded PSSR

Mar 4, 2026 at 11:20am EST
A battle scene from Crimson Desert featuring a warrior clashing swords with a humanoid creature with antlers amidst

After having been in development for a very long time, Crimson Desert is almost upon us. Up until now, however, developer Pearl Abyss has only shown the game on PC, raising concerns over the console versions of the game and making more than a few suspect the developer was actually hiding console footage in a tragic repeat of the Cyberpunk 2077 situation back in 2022, forcing PR representatives to address the matter outright.

Following the confirmation that Pearl Abyss is not hiding Crimson Desert console footage, details on the PlayStation 5 and PlayStation 5 Pro versions have been shared online, alongside the confirmation that the game will leverage the PS5 Pro's upgraded PSSR used in Resident Evil Requiem to deliver a high-fidelity, high-framerate experience, much like will the already released Alan Wake 2 and CONTROL Ultimate Edition.

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In a new post on the Official PlayStation Blog, it's been confirmed that Pearl Abyss has optimized the game for PlayStation 5 "through a number of features to help maintain all that detail at its large scale, making use of Geometry Shader Oversubscription and NGG Culling to render lots of elements without losing detail."

On PlayStation 5 Pro, Crimson Desert will make "heavy use of the PS5 Pro’s High CPU Frequency Mode to make viewing and moving through the world as seamless as possible," with the upgraded PSSR making it possible for the game to "hit 4K resolutions at higher frame rates." The system's enhanced ray tracing capabilities over the base mode will make "lighting effects more realistic and natural."

With so much silence surrounding the console versions of Crimson Desert, it's great to know that the same attention that went into the PC version of the game is also going into the PlayStation 5 and Xbox Series X|S releases. Hopefully, these first details will be enough to address some of the community's concerns ahead of the launch of a game that could be a great candidate for this year's Game of the Year award.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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