Cities: Skylines 2 Devs Are Targeting 30FPS on PC: ‘There’s No Real Benefit to 60FPS in a City Builder’

Oct 24, 2023 at 06:00am EDT
Cities: Skylines 2

Last week, the developers of Cities: Skylines 2 raised eyebrows when they announced their much-anticipated city builder sequel would launch on the previously scheduled date even with performance missing the intended targets.

In a pre-launch AMA (Ask Me Anything) session on Reddit, Colossal Order's co_damsku revealed that the target was actually 'a steady 30FPS' on all platforms. That's because the studio reckons there's no real benefit to targeting 60FPS in this genre of games.

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It is worth mentioning for a game like this, the performance target is to run at a steady 30FPS minimum (not 60 or more). The target is 30fps because of the nature of the game, (arguably) there are no real benefit in a city builder to aim for higher FPS (unlike a multiplayer shooter) as a growing city with inevitably become CPU bound. What matters more with this type of game is to avoid stutters and have responsive UI.
For that reason, our simulation is also built around an expected update rate given 30fps. However, it does not hurt to get 60 fps as it can contribute to better visuals in relation to temporal effects, so while our target is 30fps, we don't intend on limiting or stopping the optimization work just because we reach it on recommended hardware. We just don't believe there would be a long term benefit in setting the target to 60fps, especially because we face rendering challenges both from close up and far distances.

The statement is sure to draw the ire of many PC gamers. However, co_damsku also reassured Cities: Skylines 2 players that performance improvements are coming, such as:

Cities: Skylines 2 launches today on PC (Steam). The PlayStation 5 and Xbox Series S|X versions have been delayed to Spring 2024.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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