Activision Debuts Call of Duty: Black Ops 7 Launch Trailer, PC Specs Revealed

Nov 4, 2025 at 05:11pm EST
Call of Duty soldiers in armor stand under a Trezcon sign against a red sky.

Call of Duty: Black Ops 7 is due out on PS5, Xbox Series X/S, and PC in just ten days from the time of this writing, on November 14, 2025. Now that graphics card drivers are already being pushed ahead of its arrival, Activision has already put out a launch trailer for the game, and more importantly, has finally put out a PC specs chart, including a small word on the specs for handheld PCs.

The new trailer is mostly a cinematic look at the various modes you get in Black Ops 7, with action shots of the campaign, the multiplayer, and zombies.

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The PC specs are the more intriguing part of today's reveal, if only because they're not too demanding. Here's the minimum specs:

The recommended specs:

And the specs for players that want to play at 4K:

Here's the full specs chart:

The most unfortunate part of this specs chart is how little is said about PC handheld optimization. On the Call of Duty blog, Activision writes, "Black Ops 7 ships fully tuned for supported PC handhelds, including the ROG Xbox Ally and ROG Xbox Ally X. The developers enhanced UI legibility, scaled every screen for smaller displays, and optimized the game to deliver smooth performance without sacrificing image quality. With native control support, it’s easy to drop in and start playing right away."

That's nice to hear but it lacks any real specifications about how the game will run on PC handhelds, like the recently released ROG Xbox Ally X (which you can check out our review for here). Hopefully, we'll get a better sense of how it runs ahead of launch, though, with how close we are to that, it seems PC handheld users will either get a great experience on launch, or the lack of details here is a sign of poor performance to come.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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