Bloober Team Has Hopes and “Vision for the Future” Of Making Nintendo a Home for Horror

Aug 28, 2025 at 02:17pm EDT
Cronos: The New Dawn Spacesuit labeled ND-3576 in front of a damaged clock tower with a smoky sky.

Plenty of studios make horror videogames, but fewer are dedicated to only making horror games in the way that Bloober Team is. They've had a few stumbles along the way, but are clearly finding their stride after its stunning Silent Hill 2 Remake, and what appears to be another success with the coming Cronos: The New Dawn, which is also heading to the Nintendo Switch 2 alongside other current-gen consoles and PC.

Speaking to The Game Business, Bloober Team's chief executive officer Piotr Babieno indicates that it was no mistake that the studio made the effort to put Cronos, its latest horror adventure, on the Nintendo Switch 2. Beyond the fact that it gets the game in front of players who might not have the option to grab Cronos: The New Dawn on other platforms, Babieno grew up a Nintendo fan, and wants to bring back an era where Nintendo was known for more than just the place to get child and family-friendly games.

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"I'm trying to make my personal dreams come true. I am a huge Nintendo fan. I grew up with Nintendo consoles. The most important horrors, like Eternal Darkness, Resident Evil 0, Resident Evil 4… were available on Nintendo GameCube. It was a gold time for Nintendo fans. In some ways, we would like to be the one to open a new chapter for Nintendo right now," Babieno said.

"We have some plans. We are not able to share our vision for the future yet. But definitely Nintendo fans could take a look at Bloober Team."

The Switch platform is not entirely devoid of horror games. Alien: Isolation is arguably one of the best horror games in the past two decades, and there's an excellent port of it available on the Switch. That said, the Switch isn't exactly brimming with horror games. Horror doesn't even come up as a genre filter when browsing for games on the eShop.

Babieno has a long way to achieve his personal dream, but it doesn't sound like he'll be giving up anytime soon. He's even looking to the Japanese company for inspiration on how to keep Bloober Team together through the tough times the video game industry is currently experiencing.

"We didn’t cut any staff at Bloober Team for the last few years. This is really important because I believe that if we have teams that are making great games and understand our DNA, it's much easier to create new projects. And I think that this is another parallel with Nintendo, because [it has] a similar spirit of how we are trying to do things."

"It isn’t our goal to be the biggest player on the Polish stock exchange," he added. "Our goal is to be the best horror game developer."

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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