Plenty of studios make horror videogames, but fewer are dedicated to only making horror games in the way that Bloober Team is. They've had a few stumbles along the way, but are clearly finding their stride after its stunning Silent Hill 2 Remake, and what appears to be another success with the coming Cronos: The New Dawn, which is also heading to the Nintendo Switch 2 alongside other current-gen consoles and PC.
Speaking to The Game Business, Bloober Team's chief executive officer Piotr Babieno indicates that it was no mistake that the studio made the effort to put Cronos, its latest horror adventure, on the Nintendo Switch 2. Beyond the fact that it gets the game in front of players who might not have the option to grab Cronos: The New Dawn on other platforms, Babieno grew up a Nintendo fan, and wants to bring back an era where Nintendo was known for more than just the place to get child and family-friendly games.
"I'm trying to make my personal dreams come true. I am a huge Nintendo fan. I grew up with Nintendo consoles. The most important horrors, like Eternal Darkness, Resident Evil 0, Resident Evil 4… were available on Nintendo GameCube. It was a gold time for Nintendo fans. In some ways, we would like to be the one to open a new chapter for Nintendo right now," Babieno said.
"We have some plans. We are not able to share our vision for the future yet. But definitely Nintendo fans could take a look at Bloober Team."
The Switch platform is not entirely devoid of horror games. Alien: Isolation is arguably one of the best horror games in the past two decades, and there's an excellent port of it available on the Switch. That said, the Switch isn't exactly brimming with horror games. Horror doesn't even come up as a genre filter when browsing for games on the eShop.
Babieno has a long way to achieve his personal dream, but it doesn't sound like he'll be giving up anytime soon. He's even looking to the Japanese company for inspiration on how to keep Bloober Team together through the tough times the video game industry is currently experiencing.
"We didn’t cut any staff at Bloober Team for the last few years. This is really important because I believe that if we have teams that are making great games and understand our DNA, it's much easier to create new projects. And I think that this is another parallel with Nintendo, because [it has] a similar spirit of how we are trying to do things."
"It isn’t our goal to be the biggest player on the Polish stock exchange," he added. "Our goal is to be the best horror game developer."
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