Later today, Battlefield 6 Season 2 will kick off in earnest on all platforms. The second season of the military first-person shooter's live service was famously delayed for about a month, causing outrage in the game's community.
Now, in an interview with Gamereactor, producer Phil Girette has explained why that happened, while also suggesting it won't happen again following changes made internally across the various departments at Battlefield Studios (which comprises DICE, Ripple Effect Studios, Criterion Games, and Motive Studio).
We came out of the launch from Battlefield 6, and we don't have the best of track records for launches, but it went pretty smooth this time around, so we're happy for that one. But that launch also takes a lot of work and time. We saw the content we had planned for Battlefield 6 Season 2 and we wanted just to give that a little bit more time in the oven to polish things and make sure we hit the expectations that players have.
Obviously, once you plan out seasons, there's a lot of things that come with that like the marketing work behind it, making sure the timings affect not only the game itself but many, many other things. Future seasons as well. Absolutely, we need to make sure those hit as expected and we have taken quite a lot of different steps in different departments to make sure that the players get the seasons immediately once the season is planned to end.
That's certainly music for the ears of active players, although they may be more concerned with Battlefield 6 Season 2 itself. Our David played a couple of hours of the new content in advance during a press preview event, and he wasn't exactly thrilled with what he saw:
The reality is that Season 1 was always going to be a tough act to follow for Season 2. Besides the fact that it seems like we're getting one map fewer than we did before, it's not like Battlefield Studios was going to have something as big as REDSEC ready to try and hit the same highs as Season 1. And even if it did, that only passes the buck to Season 3 as the one that is set up to be more disappointing than the last.
When I look at the Season 2 roadmap, I can't help but feel it's counterproductive to have your biggest attractions also be LTMs, like you're trying to grab players' attention through FOMO. I can understand not wanting to commit to something that players might not love in the long run by automatically making them permanent, but it also doesn't present a strong pitch for why I should care about what's coming in Battlefield 6 Season 2 right now.
If you're looking for the full overview of what's going to be in this season, jump to this article.
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