75%
Probable
There's something in the water about Assassin's Creed Hexe. Barely two months ago, it was the project that was showing major promise and the one that "everyone at Ubisoft wants to work on," according to insider reports. Amidst the company's turmoil of the "major reset" it underwent to start 2026, Hexe seemed like one of the bright spots for the company's future. Well, that has quickly changed after it lost two major creative leads and is now losing another 50 developers while also getting pushed out of its previous 2026 release window into a potentially late 2027 release window.
This comes from a new report from Insider-Gaming, who claim that the game's new creative director, Jean Guesdon, who replaced Clint Hocking after his departure in February, has decided to move 50 members of the development team off the project. These 50 workers are said to have been moved to Ubisoft's Interproject team, which is reportedly the team Ubisoft assigns workers to when they don't have a new project for them.
It's possible that these 50 workers get assigned to other projects elsewhere within the company, though it's also possible that they simply get laid off, which wouldn't be a surprise considering how Ubisoft has seemingly been quick to pull the layoff trigger lately. There's also the fact that the report claims Guesdon's move to cut 50 members from Hexe's development team was a cost-cutting measure in the first place, to give the game's budget room for a potential delay in 2027.
Before this report, the most recent claims we had around Hexe's release date had it pegged for 2026. Now, according to this report, its earlier release window is June 2027, but just in case it gets pushed further into 2027, cutting 50 members of the development team gives it room to allow for that delay. That's the speculation, at least.
Hexe has now lost both its original creative director with Hocking's departure and its original game director with Benoit Richer leaving to be a part of a newly-founded indie studio. This new report now paints an even worse picture for the project, as it now appears to be suffering a major transition period so close to the finish line, even if it doesn't arrive until late in 2027.
The report also claims that certain gameplay details have changed since Guesdon took over, which, again, was only in February of this year. We've always known that one of the game's core themes would be witchcraft, and Guesdon reportedly decided Hexe would have a different approach than what the team had previously been working on, removing the protagonists main cat companion and offering "a more grounded approach" to the subject.
So now not only do we have major personnel changes with the creative director and game director leaving barely two months apart and the loss of 50 developers, but we also have claims of what seem to be major changes to core elements of the game, all within what is said to be the last year and a half of the game's development.
None of that suggests that Ubisoft will be cruising to the finish line on this game. Whatever the final product is, it'll be interesting to see how these reported changes impacted the game's development.
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