Today, developer Hotta Studio (the same one behind Tower of Fantasy) and publisher Perfect World Games have announced the global launch date for Neverness to Everness. The free-to-play game will debut on PC, Mac, PlayStation 5, iOS, and Android on April 29, 2026.
Starting today, players can prepare for their journey into Hethereau by participating in the "Hethereau Residents Guide" pre-registration campaign, offering a chance to win exclusive in-game items and even real-world prizes, including PlayStation 5 consoles (which would be a nice get, especially if the rumored price hike turns out to be true). By completing missions, inviting friends, and logging into their PWG accounts, participants can earn:
- In-game rewards: "Fabricated Dice x1", "A-Class Arc: The Forgotten.", “Fons x3,000”, “Beetle Coin x6,000”, “Senior Hunter Guide x3”, and “Colorless Dye x3”
- Physical prizes: Lucky winners can walk away with an Amazon Gift Card (from $10 to $50) or a PlayStation 5 Digital Edition.
Hotta also shared a new character trailer dedicated to Jiuyuan, Sperry Express's top courier. Although she seems to be a calm and diligent shopkeeper on the surface, Jiuyuan is actually a master informant with razor-sharp intuition, moving with ease among the city's various factions.
Announced nearly two years ago, Neverness to Everness takes place in Hethereau, a sprawling neon-lit urban metropolis where supernatural phenomena called Anomalies coexist with everyday city life. Players take the role of an Appraiser operating out of Eibon, a rundown antique shop that takes on paranormal cases; essentially, the city's unlicensed ghostbusters. Anomalies range from minor disturbances to outright dangerous entities, and unraveling their origins gradually exposes a deeper conspiracy beneath the city's surface. The tone blends contemporary urban aesthetics with the surreal.
Traversal across the city includes the ability to drive fully customizable vehicles (hence the moniker 'anime GTA', but players can also run, climb, wall-run, swim, and glide. Combat is real-time action and features a controllable team of up to four characters, with players able to swap between them mid-fight to chain Esper abilities. An Esper Cycle system triggers elemental synergies when abilities are used in sequence, similar to Genshin Impact and Wuthering Waves. Enemies have a stagger bar that, when filled, puts them in a vulnerable state. A parry system and dodge-counter mechanics were added based on beta feedback.
Beyond missions, players can also dedicate themselves to a series of life skills, such as buying and decorating homes, managing shops, racing vehicles, playing mahjong, and more. Powered by Unreal Engine 5, the game will support NVIDIA DLSS 4 Multi Frame Generation, path tracing, and is also among the very first titles listed for NVIDIA DLSS 5, which should launch in Fall 2026.
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